(Some of these ideas might be taken from my other topic Booster Ideas )
So! I’ve been thinking for a while “We’ve had like 5 Special Weapons for so long, why not add some more?”, and so that’s exactly my ideas here!
I recommend you read all of them before you decide to criticize
(Also S.W. is short for “Special Weapons”)
Special Weapon #1: Call For Backup
This Special Weapon will be very unique. When you activate this S.W. you will gain a miniature version of your ship beside you (the ship’s left). It will look identical to your main ship, with the same colors, same hardpoints. This S.W. will last for 10 seconds and you can only activate 1 at a time
The miniature ship will have -5 fp to what you currently have, and if you have 10+8 fp it won’t go down to 10+3 fp. No. The ship ignores the +fp so it’ll just go down from 10+8, to straight 5 fp. This S.W. will probably be more useful with BX, since you have 18 fp, instead of 10. The miniature ship will fire automatically when you also fire, so think of it like a supporting mechanic. You can also toggle on/off the miniature ship’s hardpoints, if you think they are annoying.
Cost for this S.W. will be 129 keys (3 for each purchase). Max slots for this S.W. is 6
Special Weapon #2: Duplicator
This may look a little complex at first, but it’s actually really simple
The Duplicator won’t duplicate your fp, your ship, or your weapons, instead, once you activate this S.W. you can choose what to duplicate. You can duplicate your food, so from 1K you can duplicate it to be 2K. You can choose to duplicate a gift box of your current weapon (The gift will fall from the top of the screen). Or you can use it to double your power for 5 sec, or to double your speed for 5 sec (Speed will only be useful for BX). You can even use it to duplicate a selected other S.W. to have double the amount (e.g. Mines, Clucker bombs, Damage amplifiers…)
Cost for this S.W. will be 429 keys (1 for each purchase). Max slots for this S.W. is 1 (otherwise it could just break the whole game). Might have the duplication be weaker to 1.5×
Special Weapon #3: Instant Knockout
This S.W. is very simple. This weapon will disable all chickens from attacking for 10 sec. I… I’m not sure how useful this will be, but it’s a something
Cost for this S.W. will be 99 keys (3 for each purchase). Max slots is infinite
Special Weapon #4: Atomic Reactor
This S.W. acts like a Damage Amplifier, but for your attack speed
When you activate this S.W. your attack speed will be doubled for 6 sec, making Hypergun even more hyper. Extremely simple, very easy to understand
Cost for this S.W. will be 99 keys (3 for each purchase). Max slots is infinite (And yes, this one is taken from Booster Ideas )
Special Weapon #5: Backstab
This S.W. might be a little complex
Upon activation Backstab will last for 3 sec, but it will instantly damage all chickens that spawn on screen, by 30% of their maximum health. So this won’t be effective on like chicks, but it will extremely effective on armored chickens. (Note: this WONT affect already on screen chickens, just ones that come on screen). And obviously this won’t affect bosses. You can only use 1 at a time
Cost for this S.W. is 199 keys (3 for each purchase). Max slots for this S.W. is 12
Conclusion:
I am… Happy with all of my ideas! Although I didn’t like Instant Knockout’s design, but it is what it is. I’m most proud of Call For Backup, because it’s really unique from the others
Final Notes:
Atomic Reactor can’t be used at the same time as a Damage Amplifier. So you can’t stack their effects together to have insane amounts of damage
Call For Backup can’t pick up fp on it’s own. It’s stuck with the current amount of fp you have
Backstab won’t work on metal objects. Backstab only works on chickens
Instant Knockout obviously won’t work on bosses
And so with all of that, I finally got my lazy ass to do something and make another topic!
Yours truly, AceInTheCards