Well, in my perspective, a spacecraft with Environment Resistance feature is very great. However, i think it needs some works on it to make VF, or Raven, become balancing and interesting.
Remember that Environment Resistance in my work doesn’t mean that the spacecraft can fully ignore the effect of environments on missions. Instead, it can:
-
Hot Environment: Doesn’t overheat as fast as normal spacecrafts. For example: A normal spacecraft cost 10/5 secs to overheat (Normal/Hot); A Raven spacecraft cost 10/8 or 10/7 secs to overheat (Normal/Hot).
-
Massive Environment: Still have an effect on the Raven spacecraft, but much less. To give you a better look, a Raven spacecraft can move in Massive Environment as fast as a H&C or Muller one which has 3 Maneuvering Jet.
-
Frozen Environment: Everyone know that we use the spacecraft and move around to clean the frozen fog. With Raven spacecrafts, they can clean better. For example: The radius of frozen fog being wiped out with Raven spacecrafts is from 1,5x to 2x bigger than normal spacecrafts.
-
Electric Environment: As what iA said, the spacecraft can ignore the lightning only once. Kinda underpower. In my opinion, it should be 3 times. When you get struck by a lightning, you lose one shield. CAUTION: Ignore the lightning 3 times, not ignore 3 bullets from enemies. Bonus: iA should make a visual effect to see how many electric shields are left if the player join a mission with Electric Environment.
That’s my suggestion. If it’s a success, i hope @InterAction_studios will base on this idea to bring Raven into the game. Hope everyone enjoy and voting for Environment Resistance feature. Feel free to give a feedback. Thank you for reading.