New ship idea

Well ok bro

Hmm. Interesting, but sadly, it’s a “no” from me. Look at the firepower it deals is way too OP. Also only +10 exists, there’s no ++10, +11 or +12.

The only idea that makes me interested about it is: secondary built-in weapon on the ship and will activate when overheated.

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10 12 14 firepower

Just move fuslage a bit up and turn it left

Ill delete max + because it has a vf fuslage and vf doesnt exist max

I can pretty much tell why iA scrapped this idea.
It would be a nightmare trying to understand how heat sink is gonna work like this.


Anyway, trying to fuse 2 families together doesn’t sound like a good idea at all.

Also we need to know what well be his negatives
Maybe it can’t use satellites and switch it with secondary weapons

what about mounting 2 different heatsink for each pylon?
uh… rethink about it, the reactor will of course being overloaded. So 2 heatsink and 2 reactors might be better, I guess?

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That’s exactly why it would be a burden trying to add logic to it.

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New idea:add an item for double max and it obly be used for this ship family

Hey @Mohammed_exe lets think about a new spacecraft family you ready to help me
If you want something try for it

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