In front of the boss’s entrance, my big sheet of art notebook appears. (that is practically empty).
(Unfortunately, in such a low resolution, because the website does not allow me to upload animations with higher resolution . So I’m also uploading pictures of the views here.
It flies around the map and after some time stops, splits and folds into several pieces while shooting with one egg.
In harder mode it will decompose faster.
I don’t usually comment to say how good someone’s idea is without any other reason to comment, but honestly you really deserve it. A lot of your ideas are pretty damn creative and this one is no exception. And with the amount of low-effort suggestions, I can’t help but appreciate it when I see one that clearly had effort put into it, it’s always a breath of fresh air. Good job, man, and hope you keep up this quality.
I felt warm in my heart (but I would also like to thank those people who appreciate my work)
But it also motivates me to continue to develop my passions. Generally speaking, here in the forum I got some training in drawing and thanks to you I can continue to do it. And thank you for that.
I have to note one thing. Mzdzi is indeed talented in extracting all creativity he have in his mind. But one problem some of his ideas is having. Some of them may have incomptaible stuff or logics with the game. and some may be excessively exhausting to IA for implementation. And some might be too much hassle for little payoff (?). I am a beginner at coding and these stuff but I can get through things properly.
But Overall, this one looks excellent and fine and might not be beyond IA’s abilities. And I hope Mzdzi still continues his wonderful creativity career.
I think the ratio of guns to this chicken will be the same as the regular chickens in the boss “Show’em who’s Boss!” There was also the concept that when a chicken splits, shooting individual body parts either deals less damage or takes no damage at all.