Because graphics design is my passion, here’s how the boss would look like in its most basic form:
- Its head shoots missiles that curve slightly to the player when the player is on the its cone of sight.
- Each segment, including the tail has a pair of egg cannons that shoots eggs periodically. Either one by one of simultaneously.
- The higher the % difficulty, the more segments it has.
- The head is its weak spot. Although you can also shoot its segments in which it can be disabled throughout the fight.
- Each segment disabled gives points so you might want not to target the head first if you want a high score.
- It either has a set of movement directions like the boss on the Anniversary Mission, or moves itself randomly but it cannot turn itself too much (mainly to avoid sprite overlapping).
subject to changes