Here is my first idea about adding a new booster.
It would be known as ‘Super Cap’ (Not the final decision).
It works quite similar to the Accumulator and the Damage Amplifier .
Here’s how it would look in-game: Please ignore it’s looks, it doesn’t look great.
Charge Level: 0
However, on starting it would be 40% full.
Basic Changes:
-
It would be charged from damaging Bosses, however it would only charge at 45% of it’s normal charging rate.
-
In terms of Normal Charging, It would be slower than the accumulator. Charging Rate: 75% Of the accumulator.
-
Will NOT be allowed in competitive missions. You will be disqualified.
-
About discharging, it would be a one time use per charge. No multiple uses like stopping in mid of the accumulator.
-
Just like the Accumulator, it would generate no heat when being used. And will not be charged while being used due to obvious reasons.
About it’s usage:
Its fairly easy to use but is a one time use per charge. It will increase your damage output to + 40 with your current power applied , Will fire for approx. 1.5 seconds. Is upgradeable 3 times, Will decrease the charging time, and increase the firing time. IA himself will set this according to his needs.
That’s also the reason why it’s not allowed in competitive missions.
Seems to good to be added? THEN NERF IT.
Charge Level 3:
Charge Level 5:
Well that’s the best I can do, Hopefully it would be added as we only have 2 boosters for now.
What do you think? Please Vote.
- Should Be added.
- Should not be added.
- Too OP.