Just like what the title says. Let’s get straight into it(also contains changes for existing boosters :3 values may not be final though qwq)
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Burster
- +125% fire rate when engaged
- Gains a charge that allows faster firing without heating up faster for up to 1.5 seconds. Firing after fully consuming the charge will prevent the heat sink from working
- Stop firing for at least 0.6 seconds to regain a full charge of the buff above, and allows the heat sink to passively cool down again if it was disabled
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Venter
- On hit, deals an extra instance of Fire AoE damage, with 1/4 the radius of the max blast radius of Plasma’s, dealing damage ranging from 10% of that of the original projectile at minimum heat, up to 40% at maximum heat. Like Plasma, this AoE is subject to distance falloff. Unlike Plasma’s, it can also damage the target the original projectile hit
- Double click to instantly overheat and deal Fire AoE damage with Shockwave Capacitor’s blast radius and no falloff. Damage is calculated depending on the amount of heat stored in your heat sink before overheating, dealing up to 4000 * powerLevel damage(notice that powerLevel is not the same as the amount of firepowers stored!)
- Being forced to overheat due to external factors(like, phoenix fireballs) will always do the maximum amount of damage
- -17% time to recover from overheat (3s to 2.5s)
- Always gets the score bonus from the “no overheats” medals, regardless of whether you actually get it or not
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Cooler
- 5 charges of mini coolants(hey, accumulator bar has 5 arrows :3). Double click to instantly consume 1 charge, reducing heat up to 50% of your heat sink’s capacity, and forces you out of the overheating state
- Mini coolants regenerate over time at a rate of 1 charge per 5 seconds; collecting a powerup instantly regenerates one charge
- +80% fire rate
- -67% time to overheat
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Overdrive
- When engaged:
- +67% fire rate
- -50% time to overheat
- -33% time to recover from overheat (so, 3s down to 2s)
- Always gets the score bonus from the “no overheats” medals, regardless of whether you actually get it or not
- When engaged:
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Accumulator
- Time to fully drain one charge now equals to the base overheat time of that weapon (like, 6s for Plasma, 8s for Vulcan, 14s for Riddler…)
- “Manual fire to fire just as fast while conserving much more charge” exploit removed
- Replaces Overdrive as the new starting booster for beginners