I need your opinion guys. In my Eyes the idea to reduce the key drop in update 36 was bad choice from the game makers. Here is my opinion from my point of view:
Now the Different difficult levels are useless, you will ask why.
I suppose that like me others play without Extra Lives and any kind of Bombs on Superhero difficulty, the reason is of course the % multiplayer at the of the mission. The waves are way harder you need the right weapon to make piking order etc etc etc. So harder waves longer time needed to clear the wave and more keys drop, so more points at the end of mission.
Now the key drop is so extrem reduced, but the prices are the same…
So far if i play a Mission with 20 Waves(Daily) Superhero no Lives no Bombs, playing slow collecting every peace of food/coin/key at the end of the mission i got around 120-130 keys and with the multiplayer i received 500+. In total 3 daily difficulty were over 1500 keys. Now its pointless to play Superhero and slow, the game is boring. In my Eyes i play now Space Invaders just on different Planets. What are my options`? I need to kill gazillion of Chickens in many many waves to get some Keys to buy stuff in game. I need to play fast because slow brings no more keys. So i use Easy Easy difficulty Standard Space Ship get 20 lives and 20 bombs with Forge Weapon and just blast true waves in 20 Sec. Where is the fun and skill for such a kind of play.
Yesterday Day i found out that we do have daily mission wich needs speed no skill :D. But why did you guys get us the fun to play slow for MAX Score`?
Do not wish to Offend anyone just need some more opinion to see how the ppl in the community are thinking.