Idea for solving the Absolver Beam problem

Version 37 has done a lot to make the absolver beam more viable in missions but having said that, there still is room for improvement. It still sucks at intercepting fast chickens and with bosses.

I would make the absolver beam slow down enemies when they’re hit, the more they’re hit by the absolver beam, the slower they’ll get. This idea was inspired by @IceIris in her new weapon suggestion. This way, the absolver beam will be more effective in countering fast moving enemies.

I would also suggest giving the weapon more charge levels (not power levels aka this :zap: ) so that players are less frustrated when they get a lower power beam.

Lemme know what you think of my idea.
May the Forks be with you!