Probably the best out of them, still not my favorite though.
I guess it’s just never bothered me that
because it also looks unnatural to have them bouncing off an invisible wall at the bottom of the screen (not even the actual bottom of the screen!)
It’s part of the CI charm to me. But maybe I’m just being overly old and nostalgic…
(now get off my lawn!)
Is it possible for food, keys, presents, Coins and atomic powerups to not disappear at the end of the mission, but instead, let them naturally do so?
Reasoning being, by making them disappear, you are hampering bombers. It’s a disadvantage for them, since they are slow. Which means bomber players miss out on score, food and keys. (They are slower than the rest of the ships, so they collect less in general, anyway)
On the other hand, making stuff disappear, I presume, is done to speed thing up. Though, I don’t see how 1-5 seconds of wait time could be annoying.
Also, if they don’t disappear, on big screens (zoomed ones), it might make a huge deal.
They are hard to see and slow. You really have to squint to spot them. Otherwise, you will be wondering why isn’t the mission ending.
The stuff collected at the end doesn’t add to score. Everything you collect after the “career medals awarded” bonus appears doesn’t count as points, so iA just made it all despawn
Yeah, I understand. It’s taking a “snapshot” of the data at that point so it can tally up the result. So I see why the despawn is there.
Hmmm, back to this topic, (and my suggestion), is it really a good idea to extend this process? (That is, to give you more time to collect the stuff)
For example, can the final check for mission completion [which is indicated by the “career medals awarded (Xnumber)” message] happen if only you and only you (the player), excluding your projectiles, is on the screen?
At this point everything that can be collected, is collected or it naturally has despawned/ gone off the screen.