Episode 3 BETA

also, it will be really amazing what if the scratch textures in customization from the episodes it’s going to be adapted in ciu because i adore it heavy at lot.

For enemies with constant health (e.g. bosses), it’s a straight up multiplier.

For other enemies that already scale (e.g. regular chickens), it just picks off at the end of the previous loop and keeps increasing at the same rate.

Yes

Fixed in v.13 :medal_sports: Bug

They will be added in v.148

4 Likes

this might against my suggestion but can you add this paintjob back?


it feel like a better version of paintjob 6, but i also dont want paintjob 6 be removed.

I’ve added a modified version of it (only the rear is painted) in v.13 :medal_sports: Idea

4 Likes

:information_source:

v.13 is now available.


:arrow_down: Download the BETA from: https://universe.chickeninvaders.com/files/CIep3_BETA_v13_1_0.zip

6 Likes

umm


(it’s the case for all episodes)

2 Likes

Wrong packaging again. Wait for the next update.

3 Likes

I suggest for those enemies should increase their speed in each loops too.

I can’t create the poll for this.

You will regret what did you say in some days in the future (maybe not me, someone will prove it before me) :smirk:

Another handicap? Tougher enemies after each loops is already a pain, but faster speed?

Just look at the old CI1 game first. These chickens is boosted after each stage. And in the current Episodes, some enemies still keep their “low difficulty” strenght. Example: Do you agree for letting Superchick move slowly in the higher loop? While of that, we already had a Superchick with highest speed in CIU.

Bx spaceship doesn’t like this…

Let’s see then.
UPD: Poll closed and not took effect because rejected.

Increase enemy’s speed after each loop?
  • Do it.
  • Keep the original.
0 voters

Until now, some bosses such as Big Chicken (all variants), Sarge Chicken and Sweetie Chicken are the only bosses that drop random reward (a gift or a firepower).
When we turn on “No atom” or “No gift” and still turn off the other, sometimes those bosses didn’t drop anything. I think you should fix this, which mean that:

Example: If a player turn on “No atoms” but turn off “No gifts”, those bosses should give a guaranteed gift, instead of sometimes not drop anything beside food. Working this with No gifts - On/No atoms - Off, too.

You can also fix this in Pot Luck mission from CIU, which is currently using No gifts - On/No atoms - Off

I’m not willing to make such a change. I need to modify almost a thousand places in the code and it’s a balancing nightmare.

Besides, in CIU, whenever enemies already speed up (due to difficulty), there is always a cap to prevent things from getting too fast. So you’d soon hit that limit in the loops, too.

I think that’s reasonable behaviour.

6 Likes

you’re probably not surviving for many loops even without the incorporation of that

:grimacing::skull:
Ok, you don’t need to do that now. Projectiles speed is enough… i guess (except you have a free time)

Why?

I mean that if you turn on an option that says “No atoms”, then it’s reasonable to expect that in cases where an atom would drop originally, it no longer does. It doesn’t necessarily mean it’s substituted by something else (e.g. a gift).

6 Likes

some tips are kinda misleading lol, (e.g. “tip: collect food to earn missiles”) ‘missiles’ should be ‘specials’.

i finally fixed my laptop :v
1 Like

this looks very weird

these trophies scale based on difficulty, meaning “higher” skills don’t yield more keys
image

why’s the spacecraft’s orientation just like ci3

ciep3

ci3

but you do get 18 keys for this one on ssh

this is the elite trophy, which can only be obtained by beating the game on ssh, and if it yields 18 keys, why does the description emphasize that it yields 6?

this goes for all difficulties, i just don’t know the numbers

1 Like