also, it will be really amazing what if the scratch textures in customization from the episodes it’s going to be adapted in ciu because i adore it heavy at lot.
For enemies with constant health (e.g. bosses), it’s a straight up multiplier.
For other enemies that already scale (e.g. regular chickens), it just picks off at the end of the previous loop and keeps increasing at the same rate.
Yes
Fixed in v.13
Bug
They will be added in v.148
this might against my suggestion but can you add this paintjob back?
it feel like a better version of paintjob 6, but i also dont want paintjob 6 be removed.
can you add this paintjob back
I’ve added a modified version of it (only the rear is painted) in v.13
Idea
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v.13 is now available.
Download the BETA from: https://universe.chickeninvaders.com/files/CIep3_BETA_v13_1_0.zip
umm
Wrong packaging again. Wait for the next update.
Enemy speed is not changed by loops.
I suggest for those enemies should increase their speed in each loops too.
I can’t create the poll for this.
You’re not meant to survive more than 2 loops anyway (
famous last words?)
You will regret what did you say in some days in the future (maybe not me, someone will prove it before me) ![]()
I suggest for those enemies should increase their speed in each loops too
Another handicap? Tougher enemies after each loops is already a pain, but faster speed?
Tougher enemies after each loops is already a pain, but faster speed?
Just look at the old CI1 game first. These chickens is boosted after each stage. And in the current Episodes, some enemies still keep their “low difficulty” strenght. Example: Do you agree for letting Superchick move slowly in the higher loop? While of that, we already had a Superchick with highest speed in CIU.
Bx spaceship doesn’t like this…
Let’s see then.
UPD: Poll closed and not took effect because rejected.
- Do it.
- Keep the original.
Until now, some bosses such as Big Chicken (all variants), Sarge Chicken and Sweetie Chicken are the only bosses that drop random reward (a gift or a firepower).
When we turn on “No atom” or “No gift” and still turn off the other, sometimes those bosses didn’t drop anything. I think you should fix this, which mean that:
Example: If a player turn on “No atoms” but turn off “No gifts”, those bosses should give a guaranteed gift, instead of sometimes not drop anything beside food. Working this with No gifts - On/No atoms - Off, too.
You can also fix this in Pot Luck mission from CIU, which is currently using No gifts - On/No atoms - Off
enemies should increase their speed in each loops too.
I’m not willing to make such a change. I need to modify almost a thousand places in the code and it’s a balancing nightmare.
Besides, in CIU, whenever enemies already speed up (due to difficulty), there is always a cap to prevent things from getting too fast. So you’d soon hit that limit in the loops, too.
When we turn on “No atom” or “No gift” and still turn off the other, sometimes those bosses didn’t drop anything
I think that’s reasonable behaviour.
I’m not willing to make such a change. I need to modify almost a thousand places in the code and it’s a balancing nightmare.
you’re probably not surviving for many loops even without the incorporation of that
I need to modify almost a thousand places in the code and it’s a balancing nightmare.
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Ok, you don’t need to do that now. Projectiles speed is enough… i guess (except you have a free time)
that’s reasonable behaviour.
Why?
Why?
I mean that if you turn on an option that says “No atoms”, then it’s reasonable to expect that in cases where an atom would drop originally, it no longer does. It doesn’t necessarily mean it’s substituted by something else (e.g. a gift).
some tips are kinda misleading lol, (e.g. “tip: collect food to earn missiles”) ‘missiles’ should be ‘specials’.
i finally fixed my laptop :v
this looks very weird
these trophies scale based on difficulty, meaning “higher” skills don’t yield more keys

why’s the spacecraft’s orientation just like ci3
ciep3
ci3
these trophies scale based on difficulty, meaning “higher” skills don’t yield more keys
but you do get 18 keys for this one on ssh
get 18 keys for this one on ssh
this is the elite trophy, which can only be obtained by beating the game on ssh, and if it yields 18 keys, why does the description emphasize that it yields 6?
this goes for all difficulties, i just don’t know the numbers




