Chiller chickens in hot environments now should take more damage due to environmental disadvantage (cold vs big hot planet), and same goes for phoenix chickens in cold environments
While I do understand the extra damage, due to opposing environments, there is something like that already in game. If you play in a cold environment, you encounter Chillers more frequently. Likewise, in Hot environments, you face Phoenixes more.
But how about making it so that Chillers in hot environments sweat a lot (sticking their tongues out) while Phoenixes in cold environments shake in freezing (with icicles in their nostrils)? These would be nice details to warm up the game, right?
How corny. It would make for a cool attention to detail, but I doubt it’d be implemented any time soon.
For the Phoenixes, I’d say that their reddish hue should be bluer/faded in cold environments, as their flame has gone out.
Maybe also make the snowballs (from Chillers) and fireballs (from Phoenixes) smaller and be thrown slowly, suggesting they’re weaker in their opposite environments. The overheating from Phoenix fireballs would be halved while the slowness upon getting hit by Chiller snowballs would also be decreased by half.
Weapon overheats quickly in hot environments but I am not sure that weapon overheats slowly in frozen environments.
It’s actually the case.
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