Eggs that activate with time instead of proximity


#1

Thank to this interaction which @Orandza and @Davoid, I could suggest the implementation of eggs which break open after a set time has passed after the chicken lay the egg. There exist the “proximity egg” where the egg is prone to breaking when a player is near it. But what if it just break with time. This could make the game much harder.The egg, after the time expired, would stay at a spot for 5 second, causing area denial . The time for the egg to break would be randomly generated during gameplay. It might be feasible to implement it but the coding might be complex but I do not have any experience with coding so I cannot say.Thank for reading this idea.


#2

5 seconds? This could be problem when these stack given that “proximity eggs” had a much shorter duration.

I-I mean duration should be same as “proximity eggs”.


#3

Like egg-drone’s diode blink?


#4

I was considering for a more chaotic experience for choosing harder skills. But you are right. It can be problematic for player for that duration of 5 seconds.But I see the viability of keeping the yolk in-game for the same time as the “proximity egg” .It reduced players chances of death during a game and also can make the implementation of this concept (if they going to include it) a little easier.


#5

From CI3? Similar but more random.


#6

Their timer should be between 2-5.


#7

You are right. But is it the duration of the yoke in-game or for the egg to break?