check his post again (he edited)
Well, wormholes are a little tricky, it acts like a spawner without a hitbox, so if we go to it, it wonât kill us unless it spawns something right at us as well.
I see this when I was multiplayer: the mission almost end, but the contact: âplayerâ complete the mission was come first before the mission end.
be able to join a muiti mission with at least 10% of the mission progress not done yet, every time you join a muiti with more than 1 wave progress its immediately counted as a partial (whether its exiting in progress or after the mission is over)
I do now. Fixed in v.95 Bug
Changed in v.95 Idea
Ok, medal changed
If youâre buffing asteroids, then can we change the asteroid trails so that they do not look like smoke and are instead much more subtle like perhaps tiny 4-6 pixel sized pebbles behind the main asteroid⌠The current trails make tracking asteroids quite difficult and nigh impossible in multiplayer.
Also, I want to know whether the asteroids are 3d models when designing them? This will determine whether I can suggest a texture change for asteroids.
Multiplayer is general has an issue of having too much stuff going on-screen, and Iâve already suggested potential remedies in previous posts, but Iâd also like to suggest disabling overheat warning noise and overheat noise for other players, as it gets confusing on determining whoâs actually overheating.
Speaking about the nag, how about adding a little button below the buy button that says âGet more keysâ when you donât have enough keys to buy it.
when the host defeated Thundercluck with a absolver beam (when Thundercluck fired a laser from a guitar), that laser still remained
This happaned to me on v 92 (I think) too
In stages that have indestructible barriers, if you clear the entire screen (except for indestructible barriers ) you will not be given a âclean sweepâ score.
Sorry for too many posts but
space is still moving on this boss wave(is this natural?)
Wave and mission info:
This bug was known before. If IA fix this then comet boss wonât have background move. So itâs normal (I think).
Iron egg is not a spacial boss.
If it was Henly then it should move
Also was this comet chase mission?
Normal âAsteroidsâ have no trails, and âAsteroids!â move so slowly that smoke is inconsequential. You probably mean the Anniversary asteroids? Those are meant to look like CI1, so smoke is to be expected. (You can turn off smoke entirely if you select âlowâ graphic detail)
Yes. Practically everything is.
As a reminder to everyone, 4-player limit is the maximum the game was designer for. If you run with 10 players, then chaos is unavoidable.
That only plays for you.
Ok, Iâve reduced the volume of certain sound effects (Atom, Gift, Coin, Food, Key, Anomaly zone, Speedy Recovery, Overheat, Coolant, Damage Amplifier, Phase out, Satellite dock) in v.95 Idea
Huh. Couldnât immediately replicate, but Iâll investigate.
Intended
Intended. Starfield never stops in Comet Chases
I have this idea: On the wave of âSymphony No. 1 in C major,â the chickens and pedals should now appear on the left
About that wave, âSymphony No. 1 in C majorâ doesnât have proper vanish animation (I havenât played much and havenât encountered this wave in the last month, not sure if this has been fixed or not).
iA, can you add mirror ver for Spin Class / Spin Cycle wave
that doesnât change anything (except for shipâs directions and chickens turning)