IA, all retro missions have beginner, intermediate and advanced loops, like some waves of Chicken Invasion, which are same, but appears on different difficulty. (Spin Class & Spin Cycle)
These loops should be depended on the difficulties of retro missions and in the case, we need some new waves for retro missions with same loops. Please think about it, when you had time. Thank you.
EDIT: Retro missions may have randomized waves like other mission types and not exactly specified what wave should be next.
Also, iA, are you aware of the fact that by ending session after beating a boss on the 120th anniversary you can save 15 seconds? It’s exploitable if you want to get 1st by time; why not add the penalty like on space races?
If you do this, iA, you’ll have to reset the leaderboard however. If someone were to play before you fix this, they’d save about 3 minutes or so. People can easily get a time that would be impossible to beat once this gets fixed. So either reset the leaderboard, or don’t fix this.
Or skip the animations. That’s a more elegant way to deal with it; everyone’s on a fair ground and the existing scores are beatable. I would also like this to apply to Space Race.
I don’t like the time penalty. It’s easily missed, besides, I don’t like the warp animations in space race. In all honesty, I want the warp animations in Universe to be shortened drastically, since it doesn’t contribute anything to the flow, it simply breaks it.