You could disable short stages, I actually want this for long missions, like imagine a 1x15 or 1x14 comet chase, it’s too boring, so maybe one or 2 bosses in the middle could make it more interesting.
I actually meant Iron Chef to appear more early at the beginning like Special Forces not increase its speed but if that’s also by design then fine. I am clearing my idea more in-case somebody understood it wrong like Francis did.
Here is my opinion on this:
This might break the flow too much. Comet Chase is supposed to get progressively easier/harder. (Depends on which one you think is harder). Having to make it go from 0 to 100 in a span of 4 waves would make it a mess. As for Squawk Block and the others… It just feels awkward to slap in another boss into it. Feels very artificial, and would be too much score gained.
Short version: Too much score, breaks the flow, actually takes even longer than 20 waves of meteor storm.
Reminder: This is just an Opinion.(and an actual criticism for once)
ok this has been bothering me for quite sometimes since I found this, but why do lvl4 barrier and egg barrier have different explosion effect from all other barriers?
I dont know about sphere barrier since they dont appear much and if they do I tends to have already forgotten about it
you gotta have to search for “Panzer Strike” just to find it