can the safe, danger and anomaly zones not show at 100% difficulty too
Skill (Veteran or above) controls whether these zones are shown or not, not difficulty.
Can you add UCO-4 at Meteor Storm too?
That seems… random. What’s the justification?
I am not getting the idea medals for the bosses
Medal shared.
they should fall according to player’s gravity not only down
That’s still a no.
recipient will be able to see the darer’s score in v66, can you make it so that they can see the mission’s waves
I was thinking of it as a balancing trade-off. The person who goes first gets to choose the waves, but the person going second knows what the score target is. Dunno – poll it.
That seems… random. What’s the justification?
Well you added:
- Supernova missions: “Shoot the Core” is now a potential boss (@OneWingLunarian @xXmlgDiegoXx @GoldenBoss128 @IceIris Idea)
- Comet Chase missions: “Mysterious Ship” is now a potential boss
- Feather Fields missions: “Twice Infinity” is now a potential boss
So I thought if you added UCO #4 at Meteor Storm since it’s was at CI3.
I was thinking of it as a balancing trade-off. The person who goes first gets to choose the waves, but the person going second knows what the score target is. Dunno – poll it.
I don’t think he need to since most people will chose for it to be revealed but ok:
- Yes.
- No.
added UCO #4 at Meteor Storm since it’s was at CI3
Ok. Added to v.66
Now you made my day once again
added UCO #4 at Meteor Storm since it’s was at CI3.
It still seems a bit of a random justification but I also mentioned this once at the bottom of my post here:
I figured I’d make my own topic for some of my main ideas. (By the way, big heartfelt thanks to @Sammarald for helping with putting example images and .gifs together for the weapon/enemy ideas.) [Weapon] Snowflake Flurry [Might need a new design] This weapon idea is my first, named Snowflake Flurry, which fires a spray of snowflake-shaped cryogenic crystals that can slow enemies down a bit the more they get hit by it. Unlike weapons already included in CiU, this would be the first weapon of i…
According to @Kylo-Hen in one of the post’s replies, it wouldn’t make sense for people new to CiU that U.C.O. 4 specifically shows up in Meteor Storm unless they have the context from the episodes, but maybe it would work better if all types of U.C.O. could show up instead? Which is why that’s seen in my post now.
Supernova missions: “Shoot the Core” is now a potential boss (@OneWingLunarian @xXmlgDiegoXx @GoldenBoss128 @IceIris Idea)
Comet Chase missions: “Mysterious Ship” is now a potential boss
Feather Fields missions: “Twice Infinity” is now a potential boss
Does it appears in weekly challenge too?
Strengthened anti-cheat measures (@EmeraldPlay Idea)
How it works?
How it works?
It prevents them from using cheat engine
Does it appears in weekly challenge too?
I think so.
It’s related to a few issues I found if someone manages to get player ID numbers
- Supernova missions: “Shoot the Core” is now a potential boss (@OneWingLunarian @xXmlgDiegoXx @GoldenBoss128 @IceIris Idea)
- Comet Chase missions: “Mysterious Ship” is now a potential boss
- Feather Fields missions: “Twice Infinity” is now a potential boss
So does the Bossa Nova,Henlley’s Comet, and Feather Brain Bosses still appearing in those missions?
Yes, but these bosses will create diversity.
Yes, but by 50%, for example at Supernova missions “Shoot the Core” appears by 50% and “Bossa Nova” appears by 50%. The same goes for the rest.
“Play Both Sides”/“Corridor Shooter” wave: Prevented Balloons from spawning (@ngoinhado Bug)
what about “on the radar” wave?
It’s not as narrow as those.
it would work better if all types of U.C.O. could show up instead
The 4 UCOs follow an easy->difficulty progression (so 4 is the hardest). I think the rest aren’t hard enough to be equivalent to Magnetic Manipulator. Recall that Meteor missions have a minimum tier requirement (10) so they’re not supposed to be available to newcomers.
Does it appears in weekly challenge too?
Yes.
How it works?
Improvements to the anti-cheat protections are purposefully vague.
So does the Bossa Nova,Henlley’s Comet, and Feather Brain Bosses still appearing in those missions?
Yes.
I still hear the Ready-shot of Lazer gun
At 34:28? I don’t hear anything wrong (also, unsure what you mean by “Ready-shot” and “Lazer gun”)
what about “on the radar” wave?
The central area is not sufficiently large to cause problems. Just wait a few seconds and balloons will drop out the other end.
At 34:28? I don’t hear anything wrong (also, unsure what you mean by “Ready-shot” and “Lazer gun”)
He meant the charge-up sound. And I can hear it too
You mean that the Laser Gun charge-up sound did not stop when the Laser Gun was destroyed?
Acknowledged, but won’t fix (the sound doesn’t play for sufficiently long to warrant the effort).