I’m reluctant about this. On principle, all weapons should have the same price if they’re perfectly balanced. A cheapest-to-most-expensive ratio of 266% (in your example) betrays (in the absence of other considerations) a lack of balance.
I will probably end up splitting the prices into 3 tiers, but the price difference will not be so drastic (perhaps on the order of +25% for each tier).
It didn’t happen a long time ago but I always disconnect when I’m orbiting a planet. That reminds me: when I locate someone and they travel their ship will be facing the wrong direction, is it a known bug?
I see in general: Everyone is screaming about buffing Moron Railgun by increasing RPM (Round-per-minute, or firerate for short).
This will decrease the TTK (Time-to-kill, the time needed to kill an enemy)
…
Scrap that above: BUFF MORON!!