Early Access version 59.3

(Sorry for making another post after a post by me)

So, for a week, I tried to play using a guest account, just to get another feel of how hard it is to climb back up, and the only problem encountered was just… weapon prices being too pricey. Being stuck with a max of FP 6 Moron is quite painful.

Otherwise, the other things are still fine. Ways you can fix this are:

Changing the weapon prices to the following. Format:
Weapon: Price (Usefulness Grade, weapon traits)

Ion Blaster: 500 (A, Spread, Crowd Control)
Neutron Gun: 375 (B, Focused)
Laser Cannon: 375 (B, Instant Hits.)
Vulcan Chaingun: 350 (B-, Rapid Fire, Heat-Dependant Angle Deviation)
Lightning Fryer: 550 (A+, Instant Hits, Chaining, Bubble Penetration)
Plasma Rifle: 800 (S, Instant Hits, Area of Effect, Coward immunity, Able to One-Shot most enemies, Bubble Penetration)
Utensil Poker: 440 (B, Spread Pattern Loop, Crowd Control)
Boron Railgun: 500 (A, Rapid Fire, Sniper Bullet Speed, Heat-Dependant Damage)
Photon Swarm: 350 (B, Homing, Crowd Control)
Positron Stream: 700 (S, Rapid Fire, Splitting, near Coward immunity, Bubble Penetration)
Hypergun: 400 (A-, Rapid Fire, Spread Pattern loop, Balanced)
Riddler: 250 (B, Rapid Fire, Firepower Dependant Spread. Made Cheaper so new players can use this as their next weapon)
Corn Shotgun: 300 (C, No overheat)
Absolver Beam: 500 (B+, Pierce, Chargeable, Projectile Clearing, Bubble Penetration)

These are priced according to how powerful they are, from experience. Might subject to change.

OR

Return Moron Railgun’s FP 7-10 fire rate increase to make it more useable to new players.

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