But who would do that, like anyone who what to get crashed by an incoming enemy/barrier?
Toxics are said to be annoying on waves like On The Radar, Corridor Shooter so…
But who would do that, like anyone who what to get crashed by an incoming enemy/barrier?
Toxics are said to be annoying on waves like On The Radar, Corridor Shooter so…
The issue here is more like “who would even get killed by that”
Anyone who mistakenly killed a toxic while knowing the risk of it blocking your way.
Possibly an alternative: The player can stay in the toxic cloud up to a short period of time in which it resets on each wave.
Most spacecraft would be able to pass through that in less than a second anyway
Well, how about we make it work for the first time only?
oh thanks
God.
Use. The. Freaking. Like. Button
Why? Its bad give the thanks to people?
No, but you can thank them by liking their post
Changed in v.55 Idea
They already do.
No.
Fixed in v55 Bug
Why did you gave ChickenBlaster the medals at Known bugs & new features?
Also:
So is it fixable or intended?
At Chicken Roulette/Wheel of Fortune there are 3 bombs, the 1st&2nd bombs won’t disappear even if you killed all the enemies, so could you make all the bombs disappear when destroying all enemies?
Can the Alien Container have a chance to drop 3 Satellites at elite missions?
(Well less than 125% difficulty because it kinda unfair to drop 2 only at this type of wave)
Could the enemies stay longer at “Ricochet” wave like at “Asteroids (no, really)”?
Remember that bug at “Enemy Queue” from CI4 where if an enemy had a key before showing-up we still see it’s location from the shining? Well, the same happens at “Enemy Hurricane”.
Could there be music option that plays a random musics of a specific CI game, for example a one called “CI3 Random”, when selecting it at “Wave music” it will choose a random CI3 music that the player has/buyed and will play them during the mission stages, the reason I suggested that is because when selecting CI3 background and you leave it to random, it could play musics that aren’t from CI3.
The highest wave number of Squawk Block missions is 1x19, so could it be 1x20?
Could Space Burger missions have a chance to appear at Weekly Challenge?
Lol, didn’t notice that
Should “Retro Missions” have a chance to appear at Weekly Challenge:
0 voters
Why you still proceed to make a poll after IA’s answer on it: “No.”? It’s still ok, but i mean, he rejected.
Is it a crime if I wanted to see people’s opinion on it? Also IA isn’t forced to add it even if most people chose for it to be added.
I said:
I know, it was similar like when they wanted to replace egg barrier on do not cross wave with ball barrier settling it with a poll and IA voted no.
After all “Retro Missions” are still a mission type like Supernova, Comet Chase, etc…
I don’t get why IA doesn’t want to add it tho!
It drops 3 at 125% and above.
It should be lower than that, the reason I said that is because it’s really unfair to drop 2 Satellites at this type of wave
Also after how many difficulty number percent does the number of satellites increase?