i understood
Are there asteroids flaming (red asteroids) in asteroids no really (wave) and if it not there i hope it to be added to CIU (asteroids no really)
Are you sure?
There is a bug In Chicken Invaders Universe Early Access
The Date in CIU is 2120 We aren’t in 2120 but We are in 2020
It’s not a bug, the game takes its place in the future.
I am now certain that we need to change this date.
Im pretty sure that you trolling right here. You playing this game for a long time, there’s no way you wouldnt see that.
There will be always people confused (stupid) enough to mention something like that.
It’s literally enough to state it once during tutorial intro, the rest is using common sense (you can tell by which exact persons “reported” this)
Thank You for knowing me this information
Even though most people choose all enemies to stay, but I wanna see the opinions of the people who want some enemies to be removed.
So which of the following enemies should be removed from “Corridor Shooter” wave:
- Toxics
- Cowards
- Chickenauts
- Slobs
- Armored Chickens
- UFOs
- Berserkers
- Bandanas
- Assassin
- Something else (say its name)
- All of them
0 voters
Also @InterAction_studios could there be small danger zones for “Corridor Shooter” wave that appears at the direction of the passing line of enemies? Like at “Cardinalty of Four” wave, of course it won’t appear at Virtouso&SSH.
Please vote once you make it.
Is it a bug when you pause the game and still get bonuses like multi-kill, it’s kinda unfair, for example I paused the game then got it in the middle of killing enemies.
and even under that post, there’s a hyperlink for a topic made recently talking about this too.
I know it, this bug happened to me many times when i pause the game.
Can we buff the damage of Corn Shotgun up a bit? It’s really weak and not even viable in hard missions
I did play with it when I tested lightning missions and I thought it’s fine. Even popped version was of great use to me. Maybe I just didn’t encounter 200% difficulty wave (or whatever is the max), but I think corn shotgun does a good job right now.
It might have something to do with its damage type. Corn shotgun isn’t very effective on metal type enemies, especially they’re common in higher difficulties. Afaik, there’s a suggestion changing the damage type of corn shotgun into kinetic (since the impact kills them), alongside with other weapons like Utensil Poker.
But right now it isn’t assigned to any weapon group, so it deals the same amount of damage to all enemies
Why didn’t you add a “none of the above”/“it’s fine as it is” option?