Known. Hard to fix because there is a silent period between boss fights, and the game doesnât know in advance which music is going to be played next. Itâs on the list, though.
That defeats the purpose of the wave, which is to change sides.
Itâs not really music, so I donât knowâŚ
Makes no sense.
You make is sound like less overdrive is better. Itâs not. You probably mean less heating. I donât want to mess with that, overdrive should not have a long-term benefit over regularfiring. This is a very fundamental principle.
Nice, but hard.
THereâs equipment that increases your collection radius.
Fixed in v.52 Bug
I havenât awarded medals yet.
It takes a while for the overdrive gauge to empty. But the overdrive is not actually active.
Sorry, thatâs a limitation of the enemy spawning engine for this particular wave.
Thatâs up to the community to decide. The alternative is to rescale easy/medium/hard to be e.g. 0-40% 50-90% and 100-140%
@InterAction_studios also double clicking too fast in Utensil Poker&Neutron Gun will make it not fire it wasnât happening in the previous version and I donât know if this happens to the other weapons or notâŚ
Since in the Darkness Missions we have a field of view, a Spacecraft should give some glow of light, Iâm not talking about Strobe Lights, but about the light coming out of the whole model of the Spacecraft.
What. You mean to tell me that something like this is hard? Paintcode - share your spaceship look
Itâs just the interpreter, itâs certainly not hard to add, just takes some time.
(Almost) everything is possible. I mean âitâs harder than it looks, and harder than I can justify spending time onâ. There are always going to be a thousand suggestions which are neither here nor there. During this time I am prioritizing changes to weapons, newcomer experience, and economy. If itâs not a âwowâ idea or dirt-cheap to implement, I wonât tackle it.
Regarding paintcodes, have you ever considered how long a full paintcode would be? For a bomber, there are 14 colors (6 chars), plus 9 opacities (2 chars), 7 textures (1 char), 2 sliders (1 char) + exhaust (1 char) = 112 chars + validation (8 chars) = 120 chars.
So something like 630ceaf7fea3b389fce3c8d7d05fd9a3241657f0 75da74657c80e5cad7f1d10ff8a7cada4804089e b1b432a3a8de910e05f60bbfa5368a6d9d0ae4ca. Does this look reasonably manageable? It doesnât to me.
P.S. And, it would break each time a new paintjob is added (like the cockpit trim was recently).
Apple core tries to shoot my cursor even when I am dead. As other enemies now donât track the ship after death, like gatling guns, should apple core do the same?
So itâs not hard, itâs just not worth your time now.
I mean, is there a limit? You donât have a limit of your clipboard in any of the platforms that you plan to release the game on. And you definitely canât tell me that the game wouldnât handle pasting text that is smaller than 500B
Yeah, but thatâs only when you donât include key names. I mean key names can easily increase this amount to much more. Letâs assume that you name your key names as âp_xxâ, itâs 4 characters for every paint element so it bumps the total number by 129 characters and thatâs not even including the separators.
Manageable to the game or the player?
If you meant for the player then you literally just copy paste into the input box and let the game interpret it. And if you meant for the game/gamedeveloper then your example is also without key names so you just make it harder than it needs to be since checking key names is stupidly easy (and long, but long is not hard) and can be made with a loop including switch statements.
Yeah, with your code that doesnât involve key names it would get broken each time, because certain elements could take place of other elements. But if you add those key names then you can add however many elements you want and it wouldnât break anything because it always has itâs key name that doesnât change. And you can even change the order in which certain elements are visible in the game and it wonât break anything.
I just played the same mission 2nd time and got absolutely similar drops. Mission is not competitive. Codename: Svelte Hospital. Will try to record.
Checked 3rd time, indeed the same.