Early Access version 50

@InterAction_studios I received 3 bug medals instead of 4 what did I do wrong so that I receive 3 bug medals instead of 4… (I correctly received 2 idea medals)

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Yea, it felt a lot like Plasma Rifle now with manual firing?

Also are Berserk Chicks supposed to move towards you when you’re close to them?

An interesting wave too, also the new screenshot button is awesome btw :wink:.

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Indeed. I was able to report the boron bullet white impact flare bug as you can see closely at the earlier replies with the screenshot button.

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Oh damn, This screenshot button is looking good on the pause menuCIU 2020-06-27 23.16.12 79.319

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@InterAction_studios I really need a solution about “selecting the same type of music twice”:

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Nice

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What Happen Exaclty? Its Bc recently the new day in the game started?

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@InterAction_studios The corn shotgun damage didn’t change, although the changelog said it will.

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Weapons such as having the “overdrive indicator” can be tagged “overdrive” to separate them from “automatic” weapons. As an example we have the poker tool

(Automatic type weapons would also have their own tag)

In missions type “space race” at the end instead of saying “mission completed!” I could say “race completed!” and below (as a subtext) indicate the exact time. “Challenge” missions can be changed to “Challenge Complete!” and below (also as a subtext) you can indicate whether it is easy, medium, difficult or weekly.

Absolve Beam could have a “charge indicator” to know when it is 100% charged, it would be located in the sector indicated in the image (maybe this idea is a bit useless but it can be useful to new players)

66a0c85aa2309dcd4d90dcc10390aacc40ed48ca

(the light blue sector indicates the location of the indicator for the Absolver Beam, also the original image is from @minasam123)

An extra percentage of cooling could be added for uncommon/rare/legendary Heat sinks, especially for weapons affected with the “overdrive indicator”, even if it is 1% more extra cooling since it is a bit annoying what fast that these weapons overheat, also can not be very high because they would break the automatic may 5% maximum for legendary Heat sinks.

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I’d be in support of that area of the gui being more multipurpose - allows for more interesting weapon designs in future, too. :wink:

Should the overdrive indicator maybe be a mountable? Or should it remain as-is?

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WHYYYYYYYYYYYY

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Well my friend, more than I do mountable it is something that helps the player with that weapon, that is to say this always when you get that weapon (Basically that the indicator is always on or that it is deactivated by removing the option “In-game help”). And it would be great if it were used with other weapons, the truth, I’m already creating some with that

I’m actually really excited about playing with this change (even if it turns out bad - this is Early Access, after all)

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I dont like the change too, but I think we do not like it because we got used to the old system, it only remains to get used to the new one

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i hate it, this change makes neutron gun, utensil poker become one of the worst weapons ever

Even the pause menu shows up on what missions/current waves you haveCIU 2020-06-28 01.14.21 7168.753

I could also add if it is hot, electric or cold, it would be a good addition

Overheat timer flashbacks.

One already knew whenever a weapon is meant to automatic or not (reasoning as you said on mine).

Even so, the new players would not know it and would not search among the information of the versions, in addition it would make everything look more “ordered” in a certain way and the player would have more information about the weapon they would be buying in the store.

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It really helped me a lot because my keyboard was broken