Dude, noöne in their right mind ever though that perfect balance could be achieved. Every weapon will perform better or worſe in different ſituätions.
The WBP ſeems to have rendered ſome ſeemingly irrecoverable weapons uſeful, and moſt of what we’re ſeeïng now is
- people complaining about weapons they haven’t yet figured out how to uſe effectively,
- people complaining that ſome weapons makes it hard to uſe an excel table to figure out the beſt ſtrategy (this is why Boron was forced into the 11 level model),
- people complaining that ſome weapons need a firepower fix, generally uſing their excel table as evidence. Perſonally, I do not think that Corn is OP, ſimply becauſe it is a ſpread weapon with unpredictable volleys, meaning that you can never rely on it to get you out of a tough ſituätion. Alſo, becauſe its damage is ſpread, it’s ſlow to kill that 1 miniboſs that you really need to take out ASAP.
Given the kinds of complaints, I think that the WBP was largely a ſucceſs. I think ſome of the complaints can be put down to people complaining for the fun of it, and ſome can be attributed to medalhunters.
As for the remaining complaints, I would like to point out a great way to fine-tune everything. It’s not my idea, and when firſt ſuggeſted it went over like a lead balloon, but I think it is definitely worth reconſideration. I’m referring to this poſt by IA, ſuggeſting automatic buffs and nerfs baſed on weapon uſage. This would be very effective for fine-tuning, while alſo encouraging people to experiment every ſo often, as when a weapon goes out of faſhion (either becauſe it’s not great or due to pſychological and/or cultural factors) it’ll graduälly become better.