Could you make it ſo food and ſtuff doeſn’t diſappear when you end a miſſion in the ſimpleſt and moſt natural way? I think it’d look better if everything were the ſame after the terminal colliſion (other than the lack of a ſhip).
The question is, would you be reasonably expected to hit anything with any other front-firing weapon when you’re so far off to the side? Homing is supposed to provide a small help with your aiming so you avoid exposing yourself as much, not to make your projectiles fully guided so you can be lazy. That’s an idea for a different weapon
More damage and better homing? Shouldn’t these two things be a trade-off?
No
You mean when you fail the mission? No, I hate special-casing like this with no particular benefit.
I’ll let this screenshot speak for itself.
wut?!
Did you get those Bird-Flu Guns before version 36?
Yeah, I got them in like the very first EA builds. I bought the Microguns today to test them.
So is the only workaround to repurchase them? Not worth it tbh.
Is it intended to have 2 buttons selected at the same time? (The one that is correctly selected is “Fleets” button)
(If so, okay, NP)
The CIU music won’t play the preview in the shop. Is this intended?
Yeah. It’s a hardware limitation. Besides you hear them all the time while exploring.
Your idea is epic! What would you say for the name: U.C.O. Crab? I imagined a combination of U.C.O., Crab and Terror from the deep!
Nice find, maybe he will like the name that came from your mind.
Or maybe U.C.rabO. :D?
Any name would be nice, still, nice find.
terror form the space lol
All in all it was even better idea than Master of Time!
I have! Revenge of the U.C.O. Crab!
maybe ´´The terror from the deep space´´
No, please, this look beatiful how behave the photons