Fixed in v.46 Bug
I want to bring back the controversial question about the slightly annoying player-suggested feature “should we automatically mount only equipment of its type?” (I posted it above, but it was ignored and forgotten)
Also, I think that waiting the game to load by the “mouse loading bar” may affect gameplay quality. It should be reverted to the original loading bar a few versions ago.
Also, I think that waiting the game to load by the “mouse loading bar” may affect gameplay quality.
How?
I found it strange having to double-click the make favourites for the mission to be added
as it isn’t a dangerous action right ?
I’m not expressing it very well, it’s probably only affect gameplay quality for a few seconds before the “mouse loading bar” fills up, but it’s just I’m not a fan of that style.
it isn’t a dangerous action right
No. But it’s irrevocable.
affect gameplay quality for a few seconds before the “mouse loading bar” fills up
The “hand” takes exactly as long to fill up as the initial loading bar. Just wait until it fills up before starting the game. It will be just as long either way.
You can also use loadMode=0
if you really like the loading bar. See: 🛠 Troubleshooting - #5 by InterAction_studios
Automounting will be made optional.
This is the only quip which doesn’t end up with a full stop at the end of sentence
I’ve decided to put full stops in everything after all, to make it consistent with the rest of the GUI.
Bug
Could the applecore spin faster
Added to v.46 Idea
This is a minor stopgap measure to make the Absolver Beam more balanced, but can it be made so that a fully charged beam destroys feathers? It might also benefit from a wider beam so that its ability to intercept chickens improve. And lastly, can it use the V36 charging sound while using the current firing sound?
current firing sound
Well, i want the firing sound to be changed as well.
Not sure if intentional or not, but why does this crosshair appear after pausing? Is it an indicator or what?
No idea why it’s there, but that’s supposed to be a debug thing, I think
why does this crosshair appear after pausing
It’s a debugging aid. Fixed in v.46 Bug
can it use the V36 charging sound while using the current firing sound
i want the firing sound to be changed as well
It’s been changed 3 times already. I think we should consider the matter closed.
It’s been changed 3 times already. I think we should consider the matter closed.
If we had weapon skins, different skins could use the different sfx and everybody would be happy.
About the Iceman Coolness Award, one can get it by restarting the mission whenever the player’s ship got overheated or used a canister.
Shouldn’t this be disabled so it would actually be on par with other mission level medals?
Coward Chickens should be removed from chasing waves such as Gyroscope Malfunction like they got removed from the Yolk Star battle:
Also in space races the time should be stopped while between stages or the time between stages should be disabled because some people can skip it by clicking “end session” button and most people don’t know that trick.
Also in space races the time should be stopped while between stages or the time between stages should be disabled because some people can skip it by clicking “end session” button and most people don’t know that trick.
They’ll get a time penalty when they logged back in
It’s my belief that full-coward waves of any kind are a terrible idea. If you’ve got the wrong weapon, you’re toast - if you have the right one, they literally cannot hurt you short of a direct collision…
should be removed from chasing waves such as Gyroscope Malfunction
Gyroscope Malfunction is not a “chasing” wave – the enemies don’t specifically target the player. They were removed from Yolk Star because they actually target your location.
@InterAction_studios, I don’t think that the squadron license is an equipment, can you replace that line with something like: “You can’t sell a squadron license unless you remove all of the members” or something like that?