Mistake. Weak one should be 200. Basically, I’ve applied all changes as described in the WBP, except I’ve made the strong projectile 375 instead of 400.
Fixed in v.42
Bug
W.R.T. Neutron, the projectiles still cause the same damage (so no changes except the firepower 2 volley fix. This was also a mistake, but I want to keep it that way for a few days.
Hm, I’ve noticed something weird: In Brothers Reunited, the Party Chicken does not even do the 360 trash attack like it used to, let alone moving from the left edge to the right edge of the screen, then the opposite, and then moving from up to the middle and then back slightly up to do his 360 attack. Has something wrong happened while coding that removed its attacks, besides the new Chicken Multiplicity implementation?
by the way @InterAction_studios at this time you rework the weapons by the idea of @1galbatorix1… …you could rework evan somethink “new”, and I mean old, the original neutrogun and the original ion blaster…everybody will love to see those weapons returns!! I think!!!
It should do a 360o attack soon after it’s spawned. But otherwise the leaving-screen-then-coming-back part has been removed because it didn’t fit the fight.
Wrong, I was thinking of the Exponentiality fight
Unfortunately, the 360 attack didn’t happen, as mentioned before. It just attacked as if he had already finished his attacks offscreen. Unless it’s because of the difficulty (I’ve flown an easy boss rush, but it was still in SSH), then I don’t find another explanation as to why it doesn’t do the attack. Even then, I am sure I’m not the only one who has this problem.
Yeah, same thing here. It executes the attack off-screen, as soon as it spawns (I could hear the attack’s sound effect right at the same moment it did it’s call).
To be honest the only issue I had was with the chick gatling that was too high otherwise it was alright.
So yeah, for 100% it would be a nice increase in difficulty, since you also have to think when to kill the first boss to advance to the next phase.