Early Access version 34

There’s nothing in the log about switching to 640x480. Can you launch the game and get it to go into 640x480, and then quit and send me that log?

Managed to reproduce this again. It happens when new version is launching the first time. It just selects 640x480 by default when I switch to fullscreen.

log
2020-02-25 20.30.50.858		Application: CIU v34.1 WIN 32-bit RELEASE
2020-02-25 20.30.50.859	+1	Executing BELIKOV->belik->C:\Program Files (x86)\ChickenInvadersUniverse\CIU.exe
2020-02-25 20.30.50.859		Current directory: C:\Program Files (x86)\ChickenInvadersUniverse
2020-02-25 20.30.50.859		Log file: C:\ProgramData/InterAction studios/CIU/34/CIU.log
2020-02-25 20.30.50.859		Log date: 2020-02-25 20.30.50 UTC (timezone=10800)
2020-02-25 20.30.50.859		Ultra VGA Engine copyright (c)1994-2020 Konstantinos Prouskas and InterAction studios.
2020-02-25 20.30.50.859		Version: Uve++11.Win WIN build 20:16:57 Feb 21 2020
2020-02-25 20.30.50.859		???(): Operating system version : Windows10
2020-02-25 20.30.50.859		???(): dwMajorVersion: 0000000a
2020-02-25 20.30.50.860	+1	???(): dwMinorVersion: 00000000
2020-02-25 20.30.50.860		???(): dwBuildNumber: 000047bb
2020-02-25 20.30.50.860		???(): Platform ID: Windows NT-based
2020-02-25 20.30.50.860		???(): szCSDVersion: 
2020-02-25 20.30.50.860		???(): Memory information:
2020-02-25 20.30.50.860		???(): dwMemoryLoad: 85
2020-02-25 20.30.50.860		???(): ullTotalPhys: 8387816K
2020-02-25 20.30.50.860		???(): ullAvailPhys: 1230528K
2020-02-25 20.30.50.860		???(): ullTotalPageFile: 18349288K
2020-02-25 20.30.50.860		???(): ullAvailPageFile: 3408268K
2020-02-25 20.30.50.860		???(): ullTotalVirtual: 2097024K
2020-02-25 20.30.50.860		???(): ullAvailVirtual: 1995308K
2020-02-25 20.30.50.868	+8	???(): Process tree:
2020-02-25 20.30.50.875	+7	???(): Starting...
2020-02-25 20.30.50.875		???(): Starting...
2020-02-25 20.30.50.875		???(): Multimedia timer granularity: wPeriodMin=1
2020-02-25 20.30.50.875		???(): Multimedia timer granularity: wPeriodMax=1000000
2020-02-25 20.30.50.875		???(): Using a timer granularity of 1 ms.
2020-02-25 20.30.50.875		???(): HPC frequency: 10000000 Hz.
2020-02-25 20.30.50.875		???(): getMonotonicTime() current value: 16541.647000
2020-02-25 20.30.50.879	+4	???(): getMonotonicTime() granularity: 1.000000 ms
2020-02-25 20.30.50.895	+16	???(): sleep() granularity: 1.713 ms.
2020-02-25 20.30.50.895		???(): Started.
2020-02-25 20.30.50.895		???(): Starting...
2020-02-25 20.30.50.895		HQ2X: 2
2020-02-25 20.30.50.897	+2	???(): Starting...
2020-02-25 20.30.50.897		???(): Starting...
2020-02-25 20.30.50.932	+35	???(): Enumerating joystick: Controller (GAME FOR WINDOWS) (Controller (GAME FOR WINDOWS))
2020-02-25 20.30.50.934	+2	???(): Using 'Controller (GAME FOR WINDOWS)' as joystick 0.
2020-02-25 20.30.50.934		???(): Started.
2020-02-25 20.30.50.935	+1	???(): Starting...
2020-02-25 20.30.50.963	+28	???(): Adapter information:
2020-02-25 20.30.50.963		???(): Driver: aticfx32.dll
2020-02-25 20.30.50.963		???(): Description: Radeon RX 560 Series
2020-02-25 20.30.50.963		???(): DriverVersion (hex): Product(0x001a), Version(0x0014), SubVersion(0x3a9a), Build(0x003d)
2020-02-25 20.30.50.963		???(): DriverVersion (decimal): Product(26), Version(20), SubVersion(15002), Build(61)
2020-02-25 20.30.50.963		???(): VendorId: 0x00001002
2020-02-25 20.30.50.963		???(): DeviceId: 0x000067ff
2020-02-25 20.30.50.963		???(): SubSysId: 0xe3481da2
2020-02-25 20.30.50.963		???(): Revision: 0x000000cf
2020-02-25 20.30.50.963		???(): DeviceIdentifier: d7b71ee2-24bf-11cf-2f7ed2f974c2d735
2020-02-25 20.30.50.963		???(): WHQLLevel: 0x00000000
2020-02-25 20.30.50.963			DeviceType: D3DDEVTYPE_HAL
2020-02-25 20.30.50.963			AdapterOrdinal: 0
2020-02-25 20.30.50.963			Caps: D3DCAPS_READ_SCANLINE
2020-02-25 20.30.50.963			Caps2: D3DCAPS2_FULLSCREENGAMMA
2020-02-25 20.30.50.963			(unsupported)  D3DCAPS2_CANCALIBRATEGAMMA
2020-02-25 20.30.50.963			PresentationIntervals: D3DPRESENT_INTERVAL_IMMEDIATE D3DPRESENT_INTERVAL_ONE D3DPRESENT_INTERVAL_TWO D3DPRESENT_INTERVAL_THREE D3DPRESENT_INTERVAL_FOUR
2020-02-25 20.30.50.963			CursorCaps: D3DCURSORCAPS_COLOR
2020-02-25 20.30.50.963			(unsupported)  D3DCURSORCAPS_LOWRES
2020-02-25 20.30.50.963			DevCaps: D3DDEVCAPS_CANBLTSYSTONONLOCAL D3DDEVCAPS_CANRENDERAFTERFLIP D3DDEVCAPS_DRAWPRIMTLVERTEX D3DDEVCAPS_EXECUTESYSTEMMEMORY D3DDEVCAPS_EXECUTEVIDEOMEMORY D3DDEVCAPS_HWRASTERIZATION D3DDEVCAPS_HWTRANSFORMANDLIGHT D3DDEVCAPS_PUREDEVICE D3DDEVCAPS_TEXTURENONLOCALVIDMEM D3DDEVCAPS_TEXTUREVIDEOMEMORY D3DDEVCAPS_TLVERTEXSYSTEMMEMORY D3DDEVCAPS_TLVERTEXVIDEOMEMORY
2020-02-25 20.30.50.964	+1		(unsupported)  D3DDEVCAPS_NPATCHES D3DDEVCAPS_QUINTICRTPATCHES D3DDEVCAPS_RTPATCHES D3DDEVCAPS_RTPATCHHANDLEZERO D3DDEVCAPS_SEPARATETEXTUREMEMORIES D3DDEVCAPS_TEXTURESYSTEMMEMORY
2020-02-25 20.30.50.964			PrimitiveMiscCaps: D3DPMISCCAPS_BLENDOP D3DPMISCCAPS_COLORWRITEENABLE D3DPMISCCAPS_CULLCCW D3DPMISCCAPS_CULLCW D3DPMISCCAPS_CULLNONE D3DPMISCCAPS_MASKZ D3DPMISCCAPS_TSSARGTEMP
2020-02-25 20.30.50.964			(unsupported)  D3DPMISCCAPS_CLIPPLANESCALEDPOINTS D3DPMISCCAPS_CLIPTLVERTS
2020-02-25 20.30.50.964			RasterCaps: D3DPRASTERCAPS_ANISOTROPY D3DPRASTERCAPS_COLORPERSPECTIVE D3DPRASTERCAPS_DITHER D3DPRASTERCAPS_FOGRANGE D3DPRASTERCAPS_FOGTABLE D3DPRASTERCAPS_FOGVERTEX D3DPRASTERCAPS_MIPMAPLODBIAS D3DPRASTERCAPS_WFOG D3DPRASTERCAPS_ZFOG D3DPRASTERCAPS_ZTEST
2020-02-25 20.30.50.964			(unsupported)  D3DPRASTERCAPS_WBUFFER D3DPRASTERCAPS_ZBUFFERLESSHSR
2020-02-25 20.30.50.964			ZCmpCaps: D3DPCMPCAPS_ALWAYS D3DPCMPCAPS_EQUAL D3DPCMPCAPS_GREATER D3DPCMPCAPS_GREATEREQUAL D3DPCMPCAPS_LESS D3DPCMPCAPS_LESSEQUAL D3DPCMPCAPS_NEVER D3DPCMPCAPS_NOTEQUAL
2020-02-25 20.30.50.964			SrcBlendCaps: D3DPBLENDCAPS_BOTHINVSRCALPHA D3DPBLENDCAPS_BOTHSRCALPHA D3DPBLENDCAPS_DESTALPHA D3DPBLENDCAPS_DESTCOLOR D3DPBLENDCAPS_INVDESTALPHA D3DPBLENDCAPS_INVDESTCOLOR D3DPBLENDCAPS_INVSRCALPHA D3DPBLENDCAPS_INVSRCCOLOR D3DPBLENDCAPS_ONE D3DPBLENDCAPS_SRCALPHA D3DPBLENDCAPS_SRCALPHASAT D3DPBLENDCAPS_SRCCOLOR D3DPBLENDCAPS_ZERO
2020-02-25 20.30.50.964			DestBlendCaps: D3DPBLENDCAPS_BOTHINVSRCALPHA D3DPBLENDCAPS_BOTHSRCALPHA D3DPBLENDCAPS_DESTALPHA D3DPBLENDCAPS_DESTCOLOR D3DPBLENDCAPS_INVDESTALPHA D3DPBLENDCAPS_INVDESTCOLOR D3DPBLENDCAPS_INVSRCALPHA D3DPBLENDCAPS_INVSRCCOLOR D3DPBLENDCAPS_ONE D3DPBLENDCAPS_SRCALPHA D3DPBLENDCAPS_SRCALPHASAT D3DPBLENDCAPS_SRCCOLOR D3DPBLENDCAPS_ZERO
2020-02-25 20.30.50.964			AlphaCmpCaps: D3DPCMPCAPS_ALWAYS D3DPCMPCAPS_EQUAL D3DPCMPCAPS_GREATER D3DPCMPCAPS_GREATEREQUAL D3DPCMPCAPS_LESS D3DPCMPCAPS_LESSEQUAL D3DPCMPCAPS_NEVER D3DPCMPCAPS_NOTEQUAL
2020-02-25 20.30.50.964			ShadeCaps: D3DPSHADECAPS_ALPHAGOURAUDBLEND D3DPSHADECAPS_COLORGOURAUDRGB D3DPSHADECAPS_FOGGOURAUD D3DPSHADECAPS_SPECULARGOURAUDRGB
2020-02-25 20.30.50.964			TextureCaps: D3DPTEXTURECAPS_ALPHA D3DPTEXTURECAPS_CUBEMAP D3DPTEXTURECAPS_MIPCUBEMAP D3DPTEXTURECAPS_MIPMAP D3DPTEXTURECAPS_MIPVOLUMEMAP D3DPTEXTURECAPS_PERSPECTIVE D3DPTEXTURECAPS_PROJECTED D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE D3DPTEXTURECAPS_VOLUMEMAP
2020-02-25 20.30.50.964			(unsupported)  D3DPTEXTURECAPS_ALPHAPALETTE D3DPTEXTURECAPS_CUBEMAP_POW2 D3DPTEXTURECAPS_NONPOW2CONDITIONAL D3DPTEXTURECAPS_POW2 D3DPTEXTURECAPS_SQUAREONLY D3DPTEXTURECAPS_VOLUMEMAP_POW2
2020-02-25 20.30.50.964			TextureFilterCaps: D3DPTFILTERCAPS_MAGFANISOTROPIC D3DPTFILTERCAPS_MAGFLINEAR D3DPTFILTERCAPS_MAGFPOINT D3DPTFILTERCAPS_MINFANISOTROPIC D3DPTFILTERCAPS_MINFLINEAR D3DPTFILTERCAPS_MINFPOINT D3DPTFILTERCAPS_MIPFLINEAR D3DPTFILTERCAPS_MIPFPOINT
2020-02-25 20.30.50.964			CubeTextureFilterCaps: D3DPTFILTERCAPS_MAGFLINEAR D3DPTFILTERCAPS_MAGFPOINT D3DPTFILTERCAPS_MINFLINEAR D3DPTFILTERCAPS_MINFPOINT D3DPTFILTERCAPS_MIPFLINEAR D3DPTFILTERCAPS_MIPFPOINT
2020-02-25 20.30.50.964			(unsupported)  D3DPTFILTERCAPS_MAGFANISOTROPIC D3DPTFILTERCAPS_MINFANISOTROPIC
2020-02-25 20.30.50.964			VolumeTextureFilterCaps: D3DPTFILTERCAPS_MAGFANISOTROPIC D3DPTFILTERCAPS_MAGFLINEAR D3DPTFILTERCAPS_MAGFPOINT D3DPTFILTERCAPS_MINFANISOTROPIC D3DPTFILTERCAPS_MINFLINEAR D3DPTFILTERCAPS_MINFPOINT D3DPTFILTERCAPS_MIPFLINEAR D3DPTFILTERCAPS_MIPFPOINT
2020-02-25 20.30.50.964			TextureAddressCaps: D3DPTADDRESSCAPS_BORDER D3DPTADDRESSCAPS_CLAMP D3DPTADDRESSCAPS_INDEPENDENTUV D3DPTADDRESSCAPS_MIRROR D3DPTADDRESSCAPS_MIRRORONCE D3DPTADDRESSCAPS_WRAP
2020-02-25 20.30.50.964			VolumeTextureAddressCaps: D3DPTADDRESSCAPS_BORDER D3DPTADDRESSCAPS_CLAMP D3DPTADDRESSCAPS_INDEPENDENTUV D3DPTADDRESSCAPS_MIRROR D3DPTADDRESSCAPS_MIRRORONCE D3DPTADDRESSCAPS_WRAP
2020-02-25 20.30.50.964			LineCaps: D3DLINECAPS_ALPHACMP D3DLINECAPS_BLEND D3DLINECAPS_FOG D3DLINECAPS_TEXTURE D3DLINECAPS_ZTEST
2020-02-25 20.30.50.964			MaxTextureWidth: 16384
2020-02-25 20.30.50.964			MaxTextureHeight: 16384
2020-02-25 20.30.50.964			MaxVolumeExtent: 8192
2020-02-25 20.30.50.964			MaxTextureRepeat: 8192
2020-02-25 20.30.50.964			MaxTextureAspectRatio: 8192
2020-02-25 20.30.50.964			MaxAnisotropy: 16
2020-02-25 20.30.50.964			MaxVertexW: 10000000000.000000
2020-02-25 20.30.50.964			GuardBandLeft: -32768.000000
2020-02-25 20.30.50.964			GuardBandTop: -32768.000000
2020-02-25 20.30.50.964			GuardBandRight: 32768.000000
2020-02-25 20.30.50.964			GuardBandBottom: 32768.000000
2020-02-25 20.30.50.964			ExtentsAdjust: 0.000000
2020-02-25 20.30.50.964			StencilCaps: D3DSTENCILCAPS_DECR D3DSTENCILCAPS_DECRSAT D3DSTENCILCAPS_INCR D3DSTENCILCAPS_INCRSAT D3DSTENCILCAPS_INVERT D3DSTENCILCAPS_KEEP D3DSTENCILCAPS_REPLACE D3DSTENCILCAPS_ZERO
2020-02-25 20.30.50.964			FVFCaps: D3DFVFCAPS_PSIZE
2020-02-25 20.30.50.965	+1		(unsupported)  D3DFVFCAPS_DONOTSTRIPELEMENTS
2020-02-25 20.30.50.965			FVFCaps&D3DFVFCAPS_TEXCOORDCOUNTMASK: 8
2020-02-25 20.30.50.965			TextureOpCaps: D3DTEXOPCAPS_ADD D3DTEXOPCAPS_ADDSIGNED D3DTEXOPCAPS_ADDSIGNED2X D3DTEXOPCAPS_ADDSMOOTH D3DTEXOPCAPS_BLENDCURRENTALPHA D3DTEXOPCAPS_BLENDDIFFUSEALPHA D3DTEXOPCAPS_BLENDFACTORALPHA D3DTEXOPCAPS_BLENDTEXTUREALPHA D3DTEXOPCAPS_BLENDTEXTUREALPHAPM D3DTEXOPCAPS_BUMPENVMAP D3DTEXOPCAPS_BUMPENVMAPLUMINANCE D3DTEXOPCAPS_DISABLE D3DTEXOPCAPS_DOTPRODUCT3 D3DTEXOPCAPS_LERP D3DTEXOPCAPS_MODULATE D3DTEXOPCAPS_MODULATE2X D3DTEXOPCAPS_MODULATE4X D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA D3DTEXOPCAPS_MULTIPLYADD D3DTEXOPCAPS_PREMODULATE D3DTEXOPCAPS_SELECTARG1 D3DTEXOPCAPS_SELECTARG2 D3DTEXOPCAPS_SUBTRACT
2020-02-25 20.30.50.965			MaxTextureBlendStages: 8
2020-02-25 20.30.50.965			MaxSimultaneousTextures: 8
2020-02-25 20.30.50.965			VertexProcessingCaps: D3DVTXPCAPS_DIRECTIONALLIGHTS D3DVTXPCAPS_LOCALVIEWER D3DVTXPCAPS_MATERIALSOURCE7 D3DVTXPCAPS_POSITIONALLIGHTS D3DVTXPCAPS_TEXGEN D3DVTXPCAPS_TWEENING
2020-02-25 20.30.50.965			MaxActiveLights: 8
2020-02-25 20.30.50.965			MaxUserClipPlanes: 6
2020-02-25 20.30.50.965			MaxVertexBlendMatrices: 4
2020-02-25 20.30.50.965			MaxVertexBlendMatrixIndex: 0
2020-02-25 20.30.50.965			MaxPointSize: 256.000000
2020-02-25 20.30.50.965			MaxPrimitiveCount: 5592405
2020-02-25 20.30.50.965			MaxVertexIndex: 16777215
2020-02-25 20.30.50.965			MaxStreams: 16
2020-02-25 20.30.50.965			MaxStreamStride: 508
2020-02-25 20.30.50.965			VertexShaderVersion: 0xfffe0300
2020-02-25 20.30.50.965			MaxVertexShaderConst: 256
2020-02-25 20.30.50.965			PixelShaderVersion: 0xffff0300
2020-02-25 20.30.50.965			PixelShader1xMaxValue: 340282346638528859811704183484516925440.000000
2020-02-25 20.30.50.965		???(): Supported adapter modes:
2020-02-25 20.30.50.971	+6	???():  640x480 D3DFMT_X8R8G8B8 @ 60 Hz.
2020-02-25 20.30.50.971		???():  640x480 D3DFMT_X8R8G8B8 @ 75 Hz.
2020-02-25 20.30.50.971		???():  720x400 D3DFMT_X8R8G8B8 @ 59 Hz.
2020-02-25 20.30.50.971		???():  720x400 D3DFMT_X8R8G8B8 @ 60 Hz.
2020-02-25 20.30.50.971		???():  720x400 D3DFMT_X8R8G8B8 @ 70 Hz.
2020-02-25 20.30.50.971		???():  800x600 D3DFMT_X8R8G8B8 @ 56 Hz.
2020-02-25 20.30.50.971		???():  800x600 D3DFMT_X8R8G8B8 @ 60 Hz.
2020-02-25 20.30.50.971		???():  800x600 D3DFMT_X8R8G8B8 @ 75 Hz.
2020-02-25 20.30.50.971		???():  832x624 D3DFMT_X8R8G8B8 @ 59 Hz.
2020-02-25 20.30.50.971		???():  832x624 D3DFMT_X8R8G8B8 @ 60 Hz.
2020-02-25 20.30.50.971		???():  832x624 D3DFMT_X8R8G8B8 @ 75 Hz.
2020-02-25 20.30.50.971		???():  1024x768 D3DFMT_X8R8G8B8 @ 60 Hz.
2020-02-25 20.30.50.971		???():  1024x768 D3DFMT_X8R8G8B8 @ 75 Hz.
2020-02-25 20.30.50.971		???():  1152x864 D3DFMT_X8R8G8B8 @ 59 Hz.
2020-02-25 20.30.50.971		???():  1152x864 D3DFMT_X8R8G8B8 @ 60 Hz.
2020-02-25 20.30.50.971		???():  1152x864 D3DFMT_X8R8G8B8 @ 75 Hz.
2020-02-25 20.30.50.971		???():  1152x872 D3DFMT_X8R8G8B8 @ 59 Hz.
2020-02-25 20.30.50.971		???():  1152x872 D3DFMT_X8R8G8B8 @ 60 Hz.
2020-02-25 20.30.50.972	+1	???():  1152x872 D3DFMT_X8R8G8B8 @ 75 Hz.
2020-02-25 20.30.50.972		???():  1280x720 D3DFMT_X8R8G8B8 @ 60 Hz.
2020-02-25 20.30.50.972		???():  1280x960 D3DFMT_X8R8G8B8 @ 60 Hz.
2020-02-25 20.30.50.972		???():  1280x1024 D3DFMT_X8R8G8B8 @ 60 Hz.
2020-02-25 20.30.50.972		???():  1280x1024 D3DFMT_X8R8G8B8 @ 75 Hz.
2020-02-25 20.30.50.972		???():  1600x900 D3DFMT_X8R8G8B8 @ 60 Hz.
2020-02-25 20.30.50.972		???():  1680x1050 D3DFMT_X8R8G8B8 @ 60 Hz.
2020-02-25 20.30.50.972		???():  1920x1080 D3DFMT_X8R8G8B8 @ 59 Hz.
2020-02-25 20.30.50.972		???():  1920x1080 D3DFMT_X8R8G8B8 @ 60 Hz.
2020-02-25 20.30.50.972		???(): Sorted adapter modes:
2020-02-25 20.30.50.972		???():  640x480 (4:3)
2020-02-25 20.30.50.972		???():  720x400
2020-02-25 20.30.50.972		???():  800x600 (4:3)
2020-02-25 20.30.50.972		???():  832x624 (4:3)
2020-02-25 20.30.50.972		???():  1024x768 (4:3)
2020-02-25 20.30.50.972		???():  1152x864 (4:3)
2020-02-25 20.30.50.972		???():  1152x872 (4:3)
2020-02-25 20.30.50.972		???():  1280x720 (16:9)
2020-02-25 20.30.50.972		???():  1280x960 (4:3)
2020-02-25 20.30.50.972		???():  1280x1024 (5:4)
2020-02-25 20.30.50.972		???():  1600x900 (16:9)
2020-02-25 20.30.50.972		???():  1680x1050 (16:10)
2020-02-25 20.30.50.972		???():  1920x1080 (16:9)
2020-02-25 20.30.50.972		???(): Using hardware T&L.
2020-02-25 20.30.50.972		???(): Desktop resolution is 1920x1080 D3DFMT_X8R8G8B8 @ 60 Hz.
2020-02-25 20.30.50.972		???(): Desktop working area is (0,0)-(1920,1050).
2020-02-25 20.30.50.972		???(): Monitor: (0,0)-(1920,1080) (main)
2020-02-25 20.30.50.973	+1	???(): Desired: format:D3DFMT_X8R8G8B8 (32 bpp), presentation: fullScreenMode={1} videoModeWidth=-1 videoModeHeight=-1 whichMonitor=0 windowSizeA=1.000000 bUseVSync={false} bBilinearFilter={true} bAllowLetterbox={true}
2020-02-25 20.30.50.973		???(): Running windowed, forcing desktop video mode D3DFMT_X8R8G8B8.
2020-02-25 20.30.50.973		???(): Actual: format=D3DFMT_X8R8G8B8 (32 bpp), presentation: fullScreenMode={1} videoModeWidth=-1 videoModeHeight=-1 whichMonitor=0 windowSizeA=-1.000000 bUseVSync={false} bBilinearFilter={true} bAllowLetterbox={true}
2020-02-25 20.30.50.973		???(): windowRect=(0,0)-(1920,1080)
2020-02-25 20.30.50.973		???(): Window aspect ratio = 1.777778, fov aspect ratio = 1.777778
2020-02-25 20.30.50.973		???(): bCloseEnough={true}
2020-02-25 20.30.50.973		???(): Viewport 1920x1080 (0,0)-(1920,1080)
2020-02-25 20.30.51.045	+72	???(): Available texture memory: 4286578688
2020-02-25 20.30.51.059	+14	???(): Device validation: PASSED (S_OK, 1 passes required).
2020-02-25 20.30.51.061	+2	???(): Taskbar rectangle (0,1050)-(1920,1080).
2020-02-25 20.30.51.061		???(): No taskbar adjustment made.
2020-02-25 20.30.51.112	+51	???(): Window focus gained.
2020-02-25 20.30.51.114	+2	???(): Started.
2020-02-25 20.30.51.114		???(): Setting input mode to 2
2020-02-25 20.30.51.114		???(): Notifying 22 objects.
2020-02-25 20.30.51.114		???(): Starting...
2020-02-25 20.30.51.114		???(): Using BASS version 02040e15
2020-02-25 20.30.51.114		???(): Available audio devices: 
2020-02-25 20.30.51.114		???(): -1.  (default device)
2020-02-25 20.30.51.141	+27	???(): 0.  No sound (driver=none) flags=ENABLED  
2020-02-25 20.30.51.142	+1	???(): 1.  Default (driver=) flags=ENABLED DEFAULT 
2020-02-25 20.30.51.142		???(): 2.  Динамики (3- C-Media USB Headphone Set  ) (driver={0.0.0.00000000}.{aea65f64-a3ff-4bfc-8540-598e50bd5714}) flags=ENABLED  
2020-02-25 20.30.51.142		???(): 3.  Динамики (Realtek High Definition Audio) (driver={0.0.0.00000000}.{eaf013fb-977f-4191-80f8-ad1929ae9a71}) flags=ENABLED DEFAULT 
2020-02-25 20.30.51.142		???(): Creating audio: 44100 Hz.
2020-02-25 20.30.51.142		???(): Attempting to initialize device -1...
2020-02-25 20.30.51.241	+99	???(): ...success!
2020-02-25 20.30.51.241			info.flags:
2020-02-25 20.30.51.241			(unsupported)  DSCAPS_CONTINUOUSRATE DSCAPS_EMULDRIVER DSCAPS_CERTIFIED DSCAPS_SECONDARYMONO DSCAPS_SECONDARYSTEREO DSCAPS_SECONDARY8BIT DSCAPS_SECONDARY16BIT
2020-02-25 20.30.51.241			info.hwsize: 0
2020-02-25 20.30.51.241			info.hwfree: 0
2020-02-25 20.30.51.241			info.freesam: 0
2020-02-25 20.30.51.241			info.free3d: 0
2020-02-25 20.30.51.241			info.minrate: 0
2020-02-25 20.30.51.241			info.maxrate: 0
2020-02-25 20.30.51.241			info.eax: false
2020-02-25 20.30.51.241			info.minbuf: 10
2020-02-25 20.30.51.241			info.dsver: 9
2020-02-25 20.30.51.241			info.latency: 25
2020-02-25 20.30.51.241			info.initflags: 0
2020-02-25 20.30.51.241			info.speakers: 6
2020-02-25 20.30.51.241		???(): Started.
2020-02-25 20.30.51.254	+13	???(): Raw metrics for font '[default]': height=14, ascender=10, descender=-3
2020-02-25 20.30.51.255	+1	???(): Starting console...
2020-02-25 20.30.51.255		???(): Starting...
2020-02-25 20.30.51.262	+7	???(): Done.
2020-02-25 20.30.51.265	+3	???(): Started.
2020-02-25 20.30.51.273	+8	???(): Attempting upgrade from v.33
2020-02-25 20.30.51.273		???(): Upgrade successful.
2020-02-25 20.30.51.276	+3	???(): Changing profile to 0 ('')...
2020-02-25 20.30.51.314	+38	???(): Loading resources...
2020-02-25 20.30.51.314		???(): Entering game loop.
2020-02-25 20.30.51.330	+16	???(): Setting input mode to 1
2020-02-25 20.30.51.330		???(): Notifying 272 objects.
2020-02-25 20.30.51.339	+9	???(): Desired: format:D3DFMT_X8R8G8B8 (32 bpp), presentation: fullScreenMode={1} videoModeWidth=-1 videoModeHeight=-1 whichMonitor=0 windowSizeA=1.000000 bUseVSync={false} bBilinearFilter={true} bAllowLetterbox={true}
2020-02-25 20.30.51.339		???(): Running windowed, forcing desktop video mode D3DFMT_X8R8G8B8.
2020-02-25 20.30.51.339		???(): Actual: format=D3DFMT_X8R8G8B8 (32 bpp), presentation: fullScreenMode={1} videoModeWidth=-1 videoModeHeight=-1 whichMonitor=0 windowSizeA=-1.000000 bUseVSync={false} bBilinearFilter={true} bAllowLetterbox={true}
2020-02-25 20.30.51.339		???(): windowRect=(0,0)-(1920,1080)
2020-02-25 20.30.51.339		???(): Window aspect ratio = 1.777778, fov aspect ratio = 1.777778
2020-02-25 20.30.51.339		???(): bCloseEnough={true}
2020-02-25 20.30.51.339		???(): Viewport 1920x1080 (0,0)-(1920,1080)
2020-02-25 20.30.51.339		???(): Previous: fullScreenMode={1} videoModeWidth=-1 videoModeHeight=-1 whichMonitor=0 windowSizeA=-1.000000 bUseVSync={false} bBilinearFilter={true} bAllowLetterbox={true}
2020-02-25 20.30.51.339		???(): Current: fullScreenMode={1} videoModeWidth=-1 videoModeHeight=-1 whichMonitor=0 windowSizeA=-1.000000 bUseVSync={false} bBilinearFilter={true} bAllowLetterbox={true}
2020-02-25 20.30.51.339		???(): Device validation: PASSED (S_OK, 1 passes required).
2020-02-25 20.30.51.531	+192	???(): Creating sound group 'explosionMetals' (2 sounds).
2020-02-25 20.30.51.531		???(): Creating sound group 'ricochets' (3 sounds).
2020-02-25 20.30.51.531		???(): Creating sound group 'rocks' (4 sounds).
2020-02-25 20.30.51.531		???(): Creating sound group 'yolkCracks' (4 sounds).
2020-02-25 20.30.51.531		???(): Creating sound group 'impactCrystals' (4 sounds).
2020-02-25 20.30.51.531		???(): Creating sound group 'impactSquishes' (4 sounds).
2020-02-25 20.30.51.531		???(): Creating sound group 'impactMetal2s' (4 sounds).
2020-02-25 20.30.51.531		???(): Creating sound group 'impactIrons' (3 sounds).
2020-02-25 20.30.51.531		???(): Creating sound group 'chickenPlucks' (6 sounds).
2020-02-25 20.30.51.531		???(): Creating sound group 'chickenDies' (6 sounds).
2020-02-25 20.30.51.531		???(): Creating sound group 'smallerPlucks' (6 sounds).
2020-02-25 20.30.51.531		???(): Creating sound group 'smallerDies' (6 sounds).
2020-02-25 20.30.51.531		???(): Creating sound group 'chickDies' (6 sounds).
2020-02-25 20.30.51.531		???(): Creating sound group 'eatSmalls' (3 sounds).
2020-02-25 20.30.51.531		???(): Creating sound group 'eatLarges' (2 sounds).
2020-02-25 20.30.51.531		???(): Creating sound group 'farts' (4 sounds).
2020-02-25 20.30.51.531		???(): Creating sound group 'coughs' (4 sounds).
2020-02-25 20.30.51.532	+1	???(): Single language mode (0).
2020-02-25 20.30.51.542	+10	???(): Raw metrics for font '[tiny]': height=14, ascender=10, descender=-3
2020-02-25 20.30.51.555	+13	???(): Raw metrics for font '[tinyOutline]': height=18, ascender=12, descender=-5
2020-02-25 20.30.51.562	+7	???(): Raw metrics for font '[small]': height=18, ascender=14, descender=-3
2020-02-25 20.30.51.579	+17	???(): Raw metrics for font '[smallOutline]': height=22, ascender=16, descender=-5
2020-02-25 20.30.51.598	+19	???(): Raw metrics for font '[smallWithOutline]': height=22, ascender=16, descender=-5
2020-02-25 20.30.51.603	+5	???(): Raw metrics for font '[medium]': height=28, ascender=23, descender=-5
2020-02-25 20.30.51.610	+7	???(): Raw metrics for font '[large]': height=40, ascender=33, descender=-7
2020-02-25 20.30.51.616	+6	???(): Global initialization complete at t=0.742 sec.
2020-02-25 20.30.52.871	+1255	???(): Saving.
2020-02-25 20.31.03.371	+10500	???(): Desired: format:D3DFMT_X8R8G8B8 (32 bpp), presentation: fullScreenMode={2} videoModeWidth=640 videoModeHeight=480 whichMonitor=0 windowSizeA=1.000000 bUseVSync={false} bBilinearFilter={true} bAllowLetterbox={true}
2020-02-25 20.31.03.371		???(): Checking for video format D3DFMT_X8R8G8B8.
2020-02-25 20.31.03.371		???(): Found.
2020-02-25 20.31.03.371		???(): Actual: format=D3DFMT_X8R8G8B8 (32 bpp), presentation: fullScreenMode={2} videoModeWidth=640 videoModeHeight=480 whichMonitor=-1 windowSizeA=-1.000000 bUseVSync={false} bBilinearFilter={true} bAllowLetterbox={true}
2020-02-25 20.31.03.371		???(): windowRect=(0,0)-(640,480)
2020-02-25 20.31.03.371		???(): Window aspect ratio = 1.333333, fov aspect ratio = 1.777778
2020-02-25 20.31.03.371		???(): bCloseEnough={false}
2020-02-25 20.31.03.371		???(): Letterboxing.
2020-02-25 20.31.03.371		???(): Viewport 640x360 (0,60)-(640,420)
2020-02-25 20.31.03.371		???(): Previous: fullScreenMode={1} videoModeWidth=-1 videoModeHeight=-1 whichMonitor=0 windowSizeA=-1.000000 bUseVSync={false} bBilinearFilter={true} bAllowLetterbox={true}
2020-02-25 20.31.03.371		???(): Current: fullScreenMode={2} videoModeWidth=640 videoModeHeight=480 whichMonitor=-1 windowSizeA=-1.000000 bUseVSync={false} bBilinearFilter={true} bAllowLetterbox={true}
2020-02-25 20.31.03.371		???(): Restarting to apply configuration.
2020-02-25 20.31.03.388	+17	???(): Change request from 3 to 1 (t=12.513).
2020-02-25 20.31.03.388		???(): Changing mode from {3} to {2}.
2020-02-25 20.31.03.389	+1	???(): Notifying 18591 objects.
2020-02-25 20.31.03.390	+1	???(): Now using 45952K textures, 8K sounds, 2903K streams, 3652K memoryfiles, 14336K memoryimagefiles.
2020-02-25 20.31.03.390		???(): Changing mode from {2} to {1}.
2020-02-25 20.31.03.390		???(): Notifying 18591 objects.
2020-02-25 20.31.03.402	+12	???(): Now using 0K textures, 0K sounds, 0K streams, 749K memoryfiles, 0K memoryimagefiles.
2020-02-25 20.31.03.402		???(): Mode change complete.
2020-02-25 20.31.05.268	+1866	???(): dxDevice->Reset() returned S_OK.
2020-02-25 20.31.05.272	+4	???(): Device validation: PASSED (S_OK, 1 passes required).
2020-02-25 20.31.05.272		???(): Notifying 16832 objects.
2020-02-25 20.31.05.273	+1	???(): Change request from 1 to 2 (t=12.513).
2020-02-25 20.31.05.273		???(): Changing mode from {1} to {2}.
2020-02-25 20.31.05.273		???(): Notifying 16832 objects.
2020-02-25 20.31.05.275	+2	???(): Now using 0K textures, 0K sounds, 0K streams, 749K memoryfiles, 0K memoryimagefiles.
2020-02-25 20.31.05.275		???(): Mode change complete.
2020-02-25 20.31.05.277	+2	???(): Change request from 2 to 3 (t=12.516).
2020-02-25 20.31.05.277		???(): Changing mode from {2} to {3}.
2020-02-25 20.31.05.279	+2	???(): Notifying 16832 objects.
2020-02-25 20.31.05.300	+21	???(): Now using 0K textures, 0K sounds, 2903K streams, 3652K memoryfiles, 0K memoryimagefiles.
2020-02-25 20.31.05.300		???(): Mode change complete.
2020-02-25 20.31.11.604	+6304	???(): Saving.
2020-02-25 20.31.12.603	+999	???(): UVE shutting down...
2020-02-25 20.31.12.603		???(): Initiating shutdown...
2020-02-25 20.31.12.603		???(): Stopping all threads...
2020-02-25 20.31.12.611	+8	???(): Thread TCPSocketManager took 0.008021 seconds to stop.
2020-02-25 20.31.12.611		???(): Thread UThreadWorkQueue took 0.008072 seconds to stop.
2020-02-25 20.31.12.611		???(): Deleting multithreaded objects...
2020-02-25 20.31.12.612	+1	???(): Planes used: 1 high, 1 med.
2020-02-25 20.31.12.612		???(): Planes used: 1 high, 1 med.
2020-02-25 20.31.12.612		???(): Planes used: 0 high, 0 med.
2020-02-25 20.31.12.613	+1	???(): Planes used: 0 high, 0 med.
2020-02-25 20.31.12.613		???(): Planes used: 1 high, 1 med.
2020-02-25 20.31.12.614	+1	???(): Planes used: 0 high, 0 med.
2020-02-25 20.31.12.614		???(): Planes used: 0 high, 0 med.
2020-02-25 20.31.12.640	+26	???(): Rendered 1432 frames, avg=0.0ms.
2020-02-25 20.31.12.641	+1	???(): 0a...
2020-02-25 20.31.12.641		???(): 0b...
2020-02-25 20.31.12.641		???(): 1...
2020-02-25 20.31.12.641		???(): 2...
2020-02-25 20.31.12.641		???(): Cleaning up...
2020-02-25 20.31.12.641		???(): Done.
2020-02-25 20.31.12.641		???(): 3...
2020-02-25 20.31.12.641		???(): 4...
2020-02-25 20.31.12.642	+1	???(): Planes used: 0 high, 0 med.
2020-02-25 20.31.12.642		???(): 5...
2020-02-25 20.31.12.646	+4	???(): 6...
2020-02-25 20.31.12.976	+330	???(): dxDevice->Reset() returned S_OK.
2020-02-25 20.31.12.981	+5	???(): Device validation: PASSED (S_OK, 1 passes required).
2020-02-25 20.31.13.324	+343	???(): 7...
2020-02-25 20.31.13.327	+3	???(): 8...
2020-02-25 20.31.13.327		???(): 9...
2020-02-25 20.31.13.327		???(): Destroying 5690 resources.
2020-02-25 20.31.13.333	+6	???(): 10...
2020-02-25 20.31.13.333		???(): 11...
2020-02-25 20.31.13.333		???(): 2 opened WAD files.
2020-02-25 20.31.13.335	+2	???(): 12...
2020-02-25 20.31.13.335		???(): 13...
2020-02-25 20.31.13.335		???(): 14...
2020-02-25 20.31.13.335		???(): Done. Clean exit.
2020-02-25 20.31.13.335		End of log.

3 Likes

Ah, right.

Fixed in v.35 :medal_sports: Bug

2 Likes

@InterAction_studios and your opinion is? :face_with_hand_over_mouth:

I don’t really like it, at least during the Early Access because missions are still unstable and can be changed (regenerated).

So I’ve noticed something about multi-kill bonus. When I kill more than 4 chickens, the bonus activates, and it disappears after 2 seconds or less. But when I pause the game, while the bonus is up, the game won’t stop the counter and end the streak. This makes me annoyed sometimes, because I want to get higher streak and I pause the game very often. Oh yeah, I wonder if this is a bug or an intended mechanic. Here’s the video that I’ve recorded.

Also, I want to talk about adding contacts. Well, we all know how this works. Just type the callsign (gonna refer to it as cs, later in that post) you want and click search. Yeah, click. Sometimes habitually I press enter, because I tend to type a lot.
And I noticed that " press enter to search" doesn’t really work. What I mean by that, is searching contacts even more faster by just typing the cs and pressing enter, without reaching your hand to the mouse and point at the search button.

(sorry for the discord overlay, i’ve been talking with my discord friends)

4 Likes

I think resetting multi-kill bonus streak is intentional. Pausing the game gives the player much time to think in what order the chickens be killed.

So you want the of missions available/completed per mission type, only aggregated over the entire galaxy instead of individually per-planet? :thinking:

That’s… feasible, and certainly easier than per-planet (although it does suffer from the same syncing issues if/when missions are added or removed). Does anyone else think this is a useful feature?

3 Likes

It’s not intentional – it was just easier to implement using real-time and not in-game time.

Will look into fixing this

I want the both of them…I think that will be useful that feature…for what?..because It’s good to know those numbers for example I completed 363 boss rush missions it remain oley 37 to do…

I think the “planets discovered” on the profile screen is already messy enough, and if missions progress tracker is added, both of them should go to the Stats section instead.

Would it be possible to make a new category just for droids when looking for them, in the same category as star names, explored, missions completed ?

A filter just for droids? :thinking: Yes, that could be done, however it would make locating droids trivial. And, as always, you would only be able to see droids near your location (and not across the galaxy).

2 Likes

It would still be useful, especially when there are 2 droids in a single solar system that can be overlooked, for completing all the missions in that specific solar system since the droids’ missions aren’t included in it.

To be honest I agree with this sentiment. Droids shouldn’t be as easy to track as other missions, they should be at least a little secret.

If we got a mission tracker for other missions and not for droids it would actually help enhance that effect.

2 Likes

Not as much if you make them visible only when we explore the Star System they’re in. (just the markers)

Yeah, when you are in a specific solar system, they should be visible, not just that grey dot but rather something more easier to see.

Added to v.35

:medal_sports: Idea

3 Likes

I’d really like to do this, but (a) the list is currently 700+ items, (b) it’s mostly embedded as “to-do” comments in the code, (c ) maintaining it separately would be a burden, and (d) it might create false expectations as items are constantly modified or deleted.

As for an overarching roadmap, I’m afraid there isn’t one. There are just very broad areas that need work (like “Noob October”), but even those aren’t set in stone (we all know what happened with Is it everyone prepped for Noob October? - #2 by InterAction_studios ). CIU is already complex enough as it is, I don’t want to create additional pressure by expectations or deadlines (even if those are implied). Sorry :frowning:

2 Likes

@InterAction_studios we can’t play game in Iran!
:sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob: