I have suggested this before (except Squawk Block boss):
Sometime i noticed in supernova missions some fragment break into bigger piece(s). Is that normal?
Ok If IA accept idea , I think Medal Shared OK
Ridiculous idea from a friend
Callsign: wakkochamp
Awarded
Changed in v.126 Idea
Not a bug. In multiplayer games, server and client simulations can get out of sync, and collisions cannot be reported instantly, so this can happen (even for the host). If gets worse the move uneven your ping is.
Probably, but itās not likely Iāll ever be able to track it down.
This looks like just another ājoin a multiplayer game while itās pausedā or āpause game exactly on spawn frameā issue.
Maybe the server was overloaded and it failed to check in on time. It should reappear within the next minute.
Those numbers would not mean anything to players. Besides, theyāre non-linear.
Itās not.
Because you can have the same music in the āwaveā and ābossā slots.
I initially thought so too, but I was wrong. The probability is the same regardless of how many times itās listed.
Iād rather not inflate the download size (another consideration is that I canāt track down the original authors individually to request permission). Maybe they could be put in a mod instead?
All credits are listed in the āWhatās this?ā button in the main menu
Iām not sure what youāre asking exactly, however itās unlikely Iāll be able to change the categorization of anything because itās dictated by the class hierarchy in the implementation.
Itās only a workarond, but you can set loadMode
to 0. Read this for more information: š Troubleshooting - #5 by InterAction_studios
Fixed in v.126 Bug However, note that in multiplayer games, some players might turn one way, while other players turn the other way, so there will be some discrepancy no matter which direction the starfield chooses.
Fixed in v.126 Bug
Actually, this year Iām allowing code changes, so⦠Fixed in v.126 Bug
Oof⦠thatās going to be⦠not easy. Will look into it.
@InterAction_studios How about if youāre getting the chance to checking this issue including the other one from previously topics to improve the part of this type mission i literally did months ago?
Didnāt Island Wars 2 support a tracker music format (.xm specifically) for a while? I managed to find them all and it seems they would only add about 6 MB to the file size.
Ah i get it now
Make it only affect by hoster. Simple.
Can you also share a medal to @Instinct8 for his og suggection?
Acknowledged, but had a quick look and it canāt be easily fixed.
Not sure what you mean.
I spent 3 hours to get the rendering to look right, but I lost the original camera settings and for the life of me I canāt figure out how I can get it to look that way again. So no Christmas lights for the Egg Cannon
Yes, Smileyville and Loco, too. But that was on another sound engine (fmod).
Thatās how it works. But some players will still it going the āwrongā way.
Shared
Thanks, it worked!
And what about the cursor getting stuck for a second on the letterbox when moving the mouse away from it (like there is a āmagnetā)? Is it supposed to work like that or is it a bug?
I havenāt noticed anything wrong. Not 100% sure what you mean, but if you have more than one monitor, then once the cursor leaves the window the fork stays frozen in its last valid position ā that is normal.
As far as I see on bass lib website it supports all of the tracker formats used in 2002ās source material. Does it require major changes to the sound layer to support these? (From what I see BASS_MusicLoad and BASS_StreamCreateFile are almost identical in syntax, perhaps other functions are similar too)
I only have one ultrawide monitor, and Iām playing with letterboxes on. When I make the cursor touch the border of the screen (where the letterbox is) it stays stuck for a second before moving if I try to move it again. This doesnāt happen if I disable the letterboxes and keep the stretched fullscreen.
You mean v126? Or it can be fixed with a server update?
This functionality is not exposed through UVE, and changes will need to be made, breaking compatibility with macOS/Linux, where Iām using my own sound engine. All for a very specific case. So, no.
Whatās your monitorās native resolution?
Yes, mistake.
Will the next version be the end of early access?
yes
3440x1440