I’m trying to keep controls down to an absolute minimum. Besides, touchscreens, gamepads, and even keyboards (see Key rollover - Wikipedia ) will struggle with this many keys.
I don’t know whether this FAQ was official or not, but even if it was, things have changed since then. There will definitely be at least an iOS version. If (and only if) it goes well, then an Android version. Also, the mobile version will come out while we’re still in EA, most likely within the next month or two. This is what I’ve been working on full-time for the past two weeks (and also 2 more months intermittently)
These are internal changes, they do not affect players. The need for the Windows version is obvious, the Linux version is for the game servers (which run on Ubuntu), the macOS version is required as a stepping stone to the iOS version, and the iOS version is for the upcoming iPhone release.
I do not currently maintain an Android version. This will be done (much) later, if at all.
That is, it turns out that for a more convenient game, you cannot fire satellites on different buttons and this will never be implemented? It turns out the use of different satellites will be very inconvenient. Especially on difficult missions where tactics and the use of special weapons are important for maximum survivability?
keyboards have a limit on how many keys that can be registered when pressed at the same time, and touchscreen devices cannot have too many buttons on the screen, otherwise it’s just unfair disadvantage
By the way, is there an option (optional) to press the selected button quickly 2 times ((keyboard or mouse) (tap on a certain button on the screen) programmed by the player) to open fire with all satellites?
How about the controllers where it has to shoot the satellites everything (depends if already collected it in an mission) which it’s at top it has the shoulder (lb, rb) between with analog triggers (lt,rt) which that it would players that it had the controllers on it easier, tho?
Can you add the number of remaining units for each purchasable item in every store (Shady Dealers, Herowares, etc.) excluding the Galactic Store? Doing so, people would be able to see how many units are left for a specific item in a store, plus it would help players deciding how many to buy while leaving a certain number for other players to buy. After all, it’s always nice to leave some for others, rather than buying everything and therefore leaving nothing for others, right?
I think the “out of stock” items are just randomly chosen every day, the stores don’t have a limited “storage” that players in the galaxy buy them from.
The ‘‘pointless’’ bonus appears when your spacecraft (any kind, really) reaches its own true firepower limit. The ‘‘pointful’’ one, however, is obtained by reaching level 30 firepower.
The power limit can be 8/9/10 for other families and 14/16/18 for BX series. However, these are max FP at 20 for BX and Muller, also secret max at 24/26/28 for BX. Having names for all of that is a headache. I’d suggest a dumb solution:
+) “Power limit!” when you reach FP 8 (H&C 101, VF-76), FP 9 (H&C 201, VF-66), FP 10 (H&C 301, VF-56, M400, M404, M408), FP 14 (BX-7), FP 16 (BX-8) and FP 18 (BX-9)
+) “Max power!” at FP 20 (M400, M404, M408, BX-7, BX-8, BX-9)
+) “Max power (again)!” at FP 24 (BX-7), FP 26 (BX-8), FP 28 (BX-9)
+) “Overpowered!” at FP 30 for every spacecraft and give points.