Early Access version 116

Yes, in a lot of ways it’s inconsequential, so it’s fine either way. However, I am perplexed by how important it seems to be to people. Ok, let me quickly check something:

Have you ever personally used Corn Shotgun in a mission specifically to gain an Iceman medal? I.e., because you wanted to use it as popcorn and still not lose the medal?
  • Never
  • Once
  • More than once
0 voters

:warning: I will be validating these results against your actual mission history, so try to be honest :wink:

Initially it was an oversight. As I explained, the way it’s implemented is that Corn circumvents the whole overheating mechanism, so the signal to disable the medal never gets through. When the issue first came up (many updates ago), I looked at the code, but decided it would not be worthwhile to complicate it just to take Corn into account. Looking at it again in the past few days, however, I discovered a much simpler way to actually implement it, so I thought “eh, why not”. I did not expect it to become such a big deal.

Yes, that would be more consistent. But it would complicate the implementation again, which is the reason I avoided making the change in the first place. Now I’m leaning more towards reverting the v.117 change. Argh!

Improved in v.117 :medal_sports: Idea

Disabled in v.117 :medal_sports: Idea

Exception for what? It’s not on the list.

Ooh! +8 points for difficulty, +1 point for low weapon power, +0.25 points for style. Total 9.25 / 10 :star: .
You lost some style points because you stop firing every single time you’re dodging the green lasers, which is not always necessary.

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