This was like that in the early versions of the game
What would prevent it to be restored into another form then?
The rendering order is fundamental, I canât change it even if I wanted to special-case a particular wave.
Shared.
Shared.
The rule is that Clean Sweep is only enabled if some enemies can escape. It doesnât matter how feasible it is to get.
Known, wonât fix.
Youâll need a poll for this.
Changed in v.112 Idea
Since v.110, I can now restrict waves to certain environments, so itâs possible to make this only appear in Hot environments. Poll it.
Changed in v.112 Idea
Number depends on difficulty. Poll it.
I think the original reason for having them point right is to make their silhouettes more distinctive than all the other upward-facing equipment, but on second thought upwards does seem more suitable, so⌠changed in v.112
That already happens.
This was already done earlier for v.112
There was one, but it was confusing and it got removed.
and this?
How it could be confusing? if it was because of lightning strikes, letâs say that those have warning strings but those werenât, besides it is an insant appearing and disappearing effect.
- Yes
- No
depires
Debris
- Yes
- No
0 voters
Should the amount of balls in Brick Breaker be reduced?
Ideas: Add a tutorial on how to customize Hardpoints.
You can customize the main menu (when you launch the game).
Add a tutorial on how to customize Hardpoints.
Unnecessary.
You can customize the main menu (when you launch the game).
Itâs uncustomizable since you arenât connected to an account once you launch the game or log off.
Unnecessary.
Well it is not really unnecessary for people who donât get what are those things for.
Added âBrick Breakerâ wave
What the hell is that!? as I said before when all this new waves beginâŚsome of the new waves are really good and I mean REALLY GOODâŚand some of them are really bad and I mean REALLY BADâŚso my opinion about this wave one of the worst of entire game or I should say one of the wors of the entire Chicken Invaders history âŚto much balls and the platform it is annoying maximum 2 balls are more than enough!
ps I donât wanna hurt somebodyâs fellings âŚso Iâm sorry is just my opinion! the opinion of a good player maybe!
so my opinion about this wave one of the worst of entire game or I should say one of the wors of the entire Chicken Invaders history
And the treasury.
and by the way some of the CI3 waves are really good and unique and they are not in the game. âyetâ
Treasury is not hard imo.
oh boy, guess Iâll try to answer your stuff.
- Remove The âClean Sweepâ Feature from Astroids, Treasure Shower, Eggshell fields waves, it is totally unobtianable to acheive them due to some of them lurking at the sub corners of the screen
If itâs NOT âTotally unobtianableâ as you say, then you might as well just keep it there.
As said by others, at lower diffs, theyâre still quite possible. Removing just because theyâre too hard at higher difficulties would not make any sense since there are situations where you could probably still get it by a freak accident, or with some insane level of skill (which is highly unlikely on such waves, iâll say that at least)
Clean sweep, just as pecking order, must be 100% possible at all cases, From easy to insane difficulty.
but these waves donât have this feature and there is no fix for it so better removing it.
that makes no fucking sense whatsoever
For the last time I say, make a longer cooldown for the enemies in the treasury waves, âLooks fine to meâ is not a solution and a not proof the wave is fine. it is absolutely hard to survive with this continous firing cutting us from proceeding.
A longer cooldown means youâd have to edit the enemyâs AI, and that would affect them for the entire game. Not just the wave alone.
If anything, just move the barriers a little further away so you have more space to move around.
It is not possible to get clean sweeps in those most cases because of those goddamn corners. clean sweep must possible at every case encountered. but this just breaks it. and it always comes from corners and realize that there are too many of them and they are fast.
I do not care if it can be acheived on easy difficulty, because if it can then it should be in harder difficulty, but due how fast and how many they are itâs totally impossible in all difficulties.
Go try acheiving clean sweep in harder difficulties of those waves then come to talk. this is why it is must be possible in all cases so it can stay.
I want you to show everybody else you have done it by doings not by wordds.
this is like the largest example of copium ive ever seen
Just like the Yolk-Star, can Egg cannon and Henterprise drop coins once destroyed?
Itâs not an egg. Even so, I donât understand the idea of giving egg shaped bosses coin drops.
Remove anomalies marked zones from some waves like stacked. as in the treasury wave the player might think it is a safe zone and gets killed by the falling chickens after.
thatâs their problem
Could be there a thunder effect during EM Planetsâs missions(it is an effect just like the flame hud so it is harmless).
How it could be confusing? if it was because of lightning strikes, letâs say that those have warning strings but those werenât, besides it is an insant appearing and disappearing effect.
if itâs just small shockies at the frame of the screens, thatâs fine. But if itâs like the ones in CI5, then thatâs a no for me.
Those ones may not be confusing to the experienced eye, but in a situation of panic, you MIGHT actually get disoriented by them since you wonât be able to pay much attention.
(and before you say thatâs a skill issue, you should probably try palpitating grid with lightning, and THEN weâll talk. record it too. If you try to prove it by words, Iâm not accepting it since you always want evidence anyway, so nowâs your turn to provide proof)
Treasury is not hard
but it feels like you need to be quick destroying the barriers or you are doomed.
that makes no fucking sense whatsoever
then how about making pecking order and clean sweeps features be in all waves then. if that make sense that a thing is obtainable and not obtainable in the same time.
theyâre still quite possible. Removing just because theyâre too hard at higher difficulties would not make any sense since there are situations where you could probably still get it by a freak accident
You think a player would be insane enough to go around the screen and get himself risked and kill the fast, enormously-numbered asteroids. even at those one lurking at the sub corners of the screen just to smash into it before it runs away.
As said by others, at lower diffs, theyâre still quite possible
Yes but this doesnât defeat the matter that it should be obtainable in higher difficulty. Just see how clean sweeps is possible in chickens waves in every difficulty. this should be one too even because this doesnât make any sense that clean sweeps is based on RNG.
Also why you are still talking in this when IA have answered that?
A longer cooldown means youâd have to edit the enemyâs AI, and that would affect them for the entire game. Not just the wave alone.
If anything, just move the barriers a little further away so you have more space to move around.
I will go ahead and try that.
copium
You guys donât have another shit to type other than insulting people just because you disagree with them? Pathetic. you are showing that you are one who have copium and not them. if you wanna complete this then shut your mouth about any insult or offending stuff you will say. These comments was just to show somebody why this thing should be fixed with a thing and when he disagrees and says it is possible without a fix then know that itâs hard to believe and needs a big proof of that. a video.
thatâs their problem
You are talking as if the player is dumb and this anomaly feature isnât new for them as well that treasury wave change is pointless. Well you have some post to read rather than insisting to insult pointlessly.
My guess is: to prevent people going there immediately thinking about them like safe zones.
Itâs not an egg. Even so, I donât understand the idea of giving egg shaped bosses coin drops.
the three are villian bosses, all drop weapons when sustaining damage, but the only difference that the yolk-star drops coins once destroyed. the other 2 do not. I donât know what their shape has to do with that.
if itâs just small shockies at the frame of the screens
Yes they are. just new ones instead of CI5âs.
Those ones may not be confusing to the experienced eye, but in a situation of panic, you MIGHT actually get disoriented by them since you wonât be able to pay much attention.
You know that the other lightning strikes are marked by warning strings so the player avoid making contact with it. but this one is just an harmless effect made to make a decoration for EM planets. so this shouldnât be a problem as long players know what thing to avoid.
but in a situation of panic, you MIGHT actually get disoriented by them since you wonât be able to pay much attention.
This is not a horror game. besides this is an effect a player should not care much for. unlike lightning strikes.
and before you say thatâs a skill issue
I donât see where is the skill issue in trying to avoid a warning string which represents the danger. and the safe zone in Palpitating grid is quite big enough for the player to fight the chickens while dodging strikes.
If you try to prove it by words, Iâm not accepting it since you always want evidence anyway, so nowâs your turn to provide proof)
Who said I want always evidence? Understand that I use this scentence when I see a matter that it is impossible for me to happen or maybe anyone else. Acheiving clean sweeps in asteroids waves in higher difficulty is a thing needs to be seen, but lightning strikes in palpitating grid isnât something worth to watch and unless if needed for suffered players.
IA, can you make danger zone bigger in Yin and Yang wave ?
IA already did that.
âYin and Yangâ wave: Enlarged danger zone (@Starbrockle Idea)
The Weakest Link/ The Strongest Link: Can the barriers disappear after the chickens are killed?