Early Access version 109

To avoid confusion between asteroids and the boss attacks.

7 Likes

Where is the risky in killing some chicks just to access the blind spot? why you are comparing an accident from mine to this right now…

What? I showed how to do that in the video.

Don’t compare my accidents… You have time to kill the chick groups before accessing the spot

You assume that those small groups of chicks will deal a big difficulty to access the other side? lmao.

For the Millionith time, those green lasers are small and ain’t too speedy to catch you. read, for god’s sake, read.

Those spaceships aren’t that slow, besides why you are talking like that the boss uses red lasers every 2 seconds? he take a lot longer than that.

Are chicks too big? No? then weapon doesn’t differ, besides those are strong as heck.

That’s why I say people would use this to avoid those fast firing red lasers, besides moving vertically or horizintally or diognally (Whatever way) will make dodging these things easier.

it doesn’t matter what spaceship I use, the thing is how to damage that thing when lasers fires, besides the boss was recorded in a boss rush mission and it was normal.

and Again all i want is making those red lasers fires in all sides, do not relate green lasers and difficulty to this, it’s shown how in the video, and sorry for my accidents that i made in this video.

Sure thing.
Please find me a mission (preferably a boss rush) with a 90%+ difficulty Planetary Egg City in it somewhere around the bottom right corner of the galaxy. I’m having trouble finding one.

Of course, the only thing I can prove is that this blind spot is completely unnecessary to bother with, and that the laser attack can be dodged with little effort. The burden of proving that this blind spot of yours makes the fight easier rests on you, and you’re not making a particularly compelling case so far.

1 Like

When I find one.

and going to the blind spot costs zero effort. Besides you can’t tell if players will be lazy to just try to avoid these lasers by staying between them.

That’s what you think, That’s your problem for not thinking deeply or not trying it yourself and just think you are always correct by your words. and I have my proofs and yours does not make any sense at all, illogical as heck. Everything is explained In front of you but what should I do? you want to believe you are right.

then where is the risky part in slightly move up or down to sit between the red lasers

You have a spread weapon.

Ok now use the point of view of a casual

Ah yes very small.

No the problem here is that the chicks are small, and also you have a spread weapon.

I honestly can’t anymore.

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Read, for the last time I say, READ, Chick groups are SMALL.

And? Chicks are small as an atom infront of you, your point?

and will we die if we attempted to kill the chicks infront of our way using another weapon like riddler or neutron gun?

Lol, you shouldn’t have said any illogical reasons that doesn’t make an atom of sense from the first place.

I don’t understand this conversation. Egg city is easy by itself even in max difficulty and you can’t kill it easier or faster using this “safe spot”. Nothing ventured, nothing gained.

3 Likes

It is easy even on the danger, but having something that avoids it’s conflict makes it easier than before, and that is not intended tbh.

You take longer to kill that way yes but safer to do. and you can become too close to it when the lasers are firing just like how I did, won’t damage much but better than roaming free between fast firing lasers.

IA, why Speical Needs doesn’t have a crest on their head ?

2 Likes

Alien chickens use crest to think. This one doesn’t think, since it doesn’t have a crest.

2 Likes

You know what they say: offense is the best defense

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@InterAction_studios can you prevent Alchemist & beaker from taking damage when hit by the space craft? Making them look smart enough to know how to avoid getting hurt from hitting a spacecraft

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Bug: So i just made a squadron, i added 2 people, they still have not responded, and then when i exited and came back to the Squadrons page i had to add them all over again. Bug Or Bust?

@InterAction_studios , when I went to customize the theme, I found that the color of the HUD and the color I selected did not match, is this a bug?

You did not apply the changes

@InterAction_studios Regarding Riddler:

This weapon is overbuffed and powerful in an over-reactive way, in normal fire rate it takes 17 Seconds to overheat and 10 in faster rate which is a large interval relative to other weapons and a thing that makes a targeted weapon for many players to use.

How about nerfing it?

Like making it overheat faster, Decreasing fire rate, spread

They update live to show you how stuff looks like.

Not easy.

Festers. And changed in v.110 :medal_sports: Idea

That is always the rule when enemies are killed off-screen.

The type of orbiting asteroids is determined by the mission environment. The “storm” attack uses different asteroids to make them more easily avoidable.

Just a small particle effect so that Fences don’t disappear abruptly (e.g. in “Symphony No. 1 in C major” wave)

I’ll need a poll verification before I can make any changes.

Due to an implementation issue, all difficulties listed in the change log must be divided by 1.2 to arrive at the true difficulty. So 60% / 1. 2 = 50%

Awarded.

Added in v.110 :medal_sports: Idea

Interesting idea, but it would attract more players to specific locations in the galaxy (which I’m generally trying very hard to avoid for server balancing reasons)

No, that would require an exception to the usual rule for no real benefit.

The color is the same, but the HUD also has translucency.

Weapon balance is delicate and other people have spent a lot more time on it than me. I can’t make any changes off-hand. Use the Excel to test specific values for your nerfs, then get some community support for your proposal.

4 Likes

And yet it’s not broken at all.
By the way, where are you getting this info from about people using it a lot? It’s literally one of the least used weapons…