Ban forever is a best choice
No, that’s not enough to warrant a ban
A mute, yes. But the repeated pinging is not bad enough for a ban
I feel like memes is going to be skyrocketing on this
Ok,stop replies to ahmet
Ah, Everyone’s favorite spammer1997
Silenced forever.
Well, since my suggestion got buried:
Thanks, iA!!! Everyone in this forum and from in-game are owe you for stop that advertise user to be silenced permanently.
And…, that advertise user is tried to mess with you again while replying to you.
Result
# | Topic | Punishment |
---|---|---|
First time | EA Version 103 | Silenced for 1 Month |
Second time | Other Topics as “Satellite custom-fire”, “What kind of star is this?” etc. | Silenced for 2 Months |
Third time | EA Version 108 | Silenced Forever |
P.S: Third time is meaning “Say goodbye to CIU’s Forum, permanently”
Wow, all the notifications I’ve recieved because of Ahmet. Thank you, IA!
Now, back to the ideas and bugs, I guess.
20 likes in record time.
Idea: Show a timer when you click on a Shady Dealer, The timer is how much time is left staying on the Star System
easy suggestion: add more slots for music (purchasable, free or only chl). if there are more than 4, it will randomize (randomizing with 3 song is meh).
I don’t think boss music should have more than 1/2.
Also: If there is music placed in wave music, and if you play a boss only mission, it should show a warning about how wave music won’t be played (with a don’t show again checkmark)
Thanks InterAction_studios
That’s very nice and very helpful
IA ,Can you add some fire traces to “Magnetic Manipulator in Hot Environment”?
Like asteroids in a hot environment.
different asteroids make players easy to dodge
IA, can you highlight the selected button so player know what button are they selected Insted of just make the text brighter
Ex:
Also add It In the Color Theme Section
the player is a deadly asteroid
Can you make the Squadron member showing the “Last activity” and “Assignment completed” in Squadron?
And aswell as yourself?
Too much trouble.
It’s on the list.
I don’t want to change the entire way the UI works just because of some color theme incompatibilities.
This information is already implicitly represented in the purple (=each square is one day) and green (=percentage of won missions) bars next to each recruit.