MAIN CHANGES
v.106.1 has a problem where your spacecraft will jump to the center of the screen each time you fire (at least when “capture mouse” is on). This has been fixed in v.106.2. Download it from here: ⬇ Download CIU
The main change in this update is the capability to cycle special weapons during a mission. This feature has been missing from day one, but there were certain implementation details that made it difficult to add. I’ve now bitten the bullet and re-worked the necessary parts, so there you have it. You’ll need to set up two more controls to cycle forwards/backwards through special weapons (due to this, all your Options have been sadly reset in this update). Default settings are <
and >
keys, or mouse wheel.
There are also improvements to touch screen control, which should be fully functional now. If you have a touch screen, please report your experiences here.
Accumulator still isn’t balanced against Overdrive, so you’ll be automatically disqualified if you fly any competitive mission.
BASS version has been updated in v.106, so please report any “looping sounds don’t stop playing” bugs immediately.
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- all game Options (Gameplay/Controls/Graphics/Sound/Network)
- any mid-mission progress
- your language selection
CHANGELOG
New features – Tweaks – Bug fixes – Internal changes
- Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
- Changed “MAX power” HUD icon (@YonathanJPB Idea)
- Better handling of disabled colors when GUI opacity is low (@trueuser Idea)
- Inbox message colors are now updated when color theme changes (without requiring logout) (@trueuser Bug)
- Mission HUD: Fixed color of bottom HUD (@iIfireIi Bug)
- Mission HUD: Bonuses are now also affected by “GUI transparency” setting (@trueuser Idea)
- Notifications are now also affected by “GUI transparency” setting
- Made League wave list visible under low “GUI transparency” settings (@trueuser Bug)
- Prevented checkboxes and text entry fields from becoming invisible under zero “GUI transparency” setting (@FridayFunkinSussyVN Idea)
- Tutorial mission: Corrected positioning of dashed line over special weapons (@trueuser Bug)
- Mouse wheel up/down is now treated as mouse button instead of a keyboard key.
- Paint screen: Added button to revert to automatic spacecraft banking (@Starbrockle Idea)
- Color Theme now also applies to “Purchase confirmation” screen (@trueuser Bug)
- Temperature of planets is now more physically plausible (@The_Unknown Idea)
- Strengthened anti-cheat measures (invalid exhausts, using CHL-exclusive paintjobs without a CHL) (@iIfireIi @VerMishelb Idea)
- Mass of suns is now more physically plausible (@UPSWINDOWS Idea)
- Controls: Added “cycle special weapons” control.
- The special weapon to be fired next can now be cycled (selected) during the mission.
- To support change above, all game Options have been reset (Gameplay/Controls/Graphics/Sound/Network)
- Joystick buttons are now named according to Xbox 360 controller layout.
- Weapons Training missions: Moron Railgun is now disallowed (@Knightcap Idea)
- Damage Amplifiers now block the Multi-kill bonus even if activated during a previous wave (@pro.vn Bug)
- Paint screen: Added 3 new exhausts (superposition of two existing exhausts). CHL required.
- Medals screen: Medals quantity is now properly i18n formatted (@RainbowBoyVN Bug)
- Synchronized projects: Windows: DirectX 11, OpenGL (OG/ES) 1.1, OpenGL (OG/ES) 2.0; Mac: OpenGL (OG/ES) 1.1, OpenGL (OG/ES) 2.0; iOS: OpenGL (OG/ES) 1.1, iOS OpenGL (OG/ES) 2.0
- Touchscreen: Galaxy pinch-zoom now works correctly.
- Electric fences: Fixed warning dashed line incorrectly appearing on multiplayer clients connecting mid-game (@4-FX Bug)
- Options->Gameplay: Removed “Satellite Auto-fire” option.
- Options->Controls->Touchscreen: Added “Satellite firing mode” option.
- Options->Controls->Touchscreen: Reworked screen layout.
- “Eggshell Fields” wave: Removed Pecking Order (@Shrink_Ray Idea)
- Ion Blaster: Fixed non-symmetric firing pattern on bombers (@Recruit_75 Bug)
- Touchscreen: Re-calibrated “dragging sensitivity levels” (75%,100%,150%,200%,300%) (@Bandicoot Idea)
- Boosters are now combinable (multiple units are combined as one equipment item) (@OneWingLunarian Bug)
- Uses BASS v2.4.16.1 (was v2.4.15.29) – Steam still wrongly uses v.2.4.15.0!
- Accumulator is no longer wrongly enabled on weapons that can’t be boosted (e.g. Moron)
v.106.2 EMERGENCY FIX
- Darkened text color in UI warnings (@iIfireIi Idea)
- Fixed spacecraft jumping to the center of the screen each time fire is pressed (@tiennguyen12345 @Arnav Bug)