is it possible to make the outline transparent?
I think to make it easier to use, the “accumulators” only work when fully charged because their charging mechanism is quite simple and we can also make a sound to let the player know that it is fully charged.
Yeah, what if it highlights or an intense glow goes around it when it’s max charged? It’s hard to tell when or not it’s activated. I know, look at my score just like the overdrive, but as MinhLongBacon said, it’d pretty good if it had a sound effect
Accumulator visual idea
- The first color (under half charge): Uses the low heat gauge color.
- 2nd color (Half Charged): Uses the high heat gauge color.
- 3rd color (Fully Charged): Uses the highlight color.
What if it was at the right side of the charging bar?
After a bit of testing I still can’t decide which booster is better. Share you experiences and tell me what you found out.
pop-out dialogs don’t work
I have light text? why is this dark red?
also can i have the opacity enabled on these pls
i have small idea
If someone changes the callsign, it will immediately notify the other players in his contact that he has changed the callsign and sent to notification, avoid accidentally deleting acquaintances from your contact list. ( because you see a strange callsign in your contacts and someone is your friend but you delete it )
flip it
I have a question
Ask it, don’t hesitate
How Overdrive works
Double click and it fires faster
I mean the heater
You mean the new weapon booster?