If you’re asking pointless questions for the fun of it just to make unfunny jokes like these, please get a life

@InterAction_studios Can this be fixed?
the visual effect of collecting the item looks cool but I think it needs a few changes like:
to be a multi-color effect <,for example,> when you get some food the visual effect spawns with brown color, and the coins spawn a golden effect and so on (in short, the effect spawns with the color of the item that you got)
I think the effect looks small a little bit and if it is bigger it will be nicer
I’d have to render a taller version of it, however it’s currently at the limit of a single 512px texture, so it would have to cross into a second one. Not worth it.
I think either of those changes would make it even more distracting than it is now
@InterAction_studios What about easter egg content?
We have plenty (and it’s being added periodically with new content).
was popcorn overdrive meant to be fixed or not, since spam clicking still triggers it
I notice that the wave indicator (the bar at the bottom right of the screen) can still look ‘‘tight’’ although it was changed for the bar at the bottom left of the screen (for example, reaching 1k food used to make the food counter look tight too, now it’s no longer the case). @InterAction_studios , can you make it so that the wave indicator can no longer look tight?
@InterAction_studios something is wrong the chat in multiplayer with translate Arabic
Still can’t believe that no one reported this earlier
Could you reconsider this or explain it more detailed (counterexample)?
Currently, squadron assignments cannot be saved to lists and cannot be assigned to your own squadron without flying to that planet yourself. So that means based on my suggestion, a player cannot simply play an assignment mission to get bonus keys, and then assign it to their own squadron to get keys again (two rewards in one flown mission).
If a player wants to efficiently get extra keys using both bonuses, they will still have to do two things: fly to planets to do different missions (as a squadron leader) or play squadron assignments. If in a coincidence, some squadrons may assign the missions that the player has already flown, then they will still have to fly it again and complete it entirely to receive the squadron loyalty benefits.
Really??
Because, the BX in the middle of the screen. It’s a perfect frame pause, once a health bar gets initialized, it’ll appear perfectly in the middle.
It’s a perfect frame pause, not worth fixing.
Well, the substitute we have is, the more there are players in the room, the more enemies drop more firepower. (Same goes for the satellites, but ig this no longer happens?)
If someone left while their charity exists on screen, they’ll turn to real firepower.
However, one can collect all of these and leave other players without firepower. So, I prefer your idea more.
if the satellite appearing for multiple people wasn’t limited, the waves like the treasury can fill the screen with just 3 alien containers if there is enough players
i would still be preferring for hiding the satellite glow to make it more easier on seeing the projectiles
i think to let the enemy bullets be able to see through the weapon animation, because sometimes there are cases where the weapon animation will cover up the enemy’s bullets leading to a blind spot

@InterAction_studios can that be a feature for pro gaymer modo
Ah, right. Fixed in v.105
Bug
Changed in v.105
Idea
Did this health bar appear only for a single frame? It might belong to one of the chickens spawning from the saucers when they are destroyed
Fixed in v.105 Actually, I can’t easily fix this. On the list.
Bug
I mean that it might encourage lazy behaviour from squadron members. Why travel throughout the galaxy and discover missions to play “solo”, when you can just sit there and accept squadron assignments instead. You save fuel and can even make more keys out of each particular mission (vs flying the same mission solo).
Broadly speaking, I don’t want to create a situation where flying missions as assignments is clearly superior to flying them solo, because then nobody would prefer them and they would dwindle away


