Early Access version 100

I agree, it wouldn’t even be complicated to implement

Also, iA, I would like to suggest the addition of a “spectator mode” which allows contacts to watch you playing a mission in real-time, made using the Multiplayer feature as a base. To enable it, players would have to set it up on the mission config screen that appears before a mission starts through a button placed at the right of the “Multiplayer” button. On the settings, a filter that lets you stop specific contacts from watching your gameplay (which, by the way, should be done by either looking for them on their contact list or, if they’re in the overworld, by clicking on the notification that pops up when the player starts the mission)

Tbh, this game seems too completed to me.
I never encountered a serious issue since too long, and it’s natural to get crashes whenever something new is added.

So changing the v system to that would be great.

Hmm, waaay better than Discord streams lmao. (except, you can’t talk)

Well, we could discuss on the “completeness” of CIU, but that’s not the point.

For alpha/beta/early access versions you can also use for example v0.4.2 and when it releases you just change to v1.0

Maybe

aBuSe
vErY aBusE

Yea iA should make the Mysterious ship explosion smaller

Um is there something wrong with the Ion Blaster


The 2 bullets at the end it has a little protrusion
Also where did the HUD Enemy Heath Idicator? Is not show on Party Chicken, Big Chicken,… (I also mounted it)

Verification:

Hello, @InterAction_studios could you in v101 make the “Mission Complete! / Stage Clear!” Themes to be able to purchase them? I just really want to hear the CI4 mission complete theme after every mission, and not the CI3 or the CI5 ones.

My favorite theme is actually the CI3 Stage Clear theme.

also gameover themes

But there is one thing. The theme was actually too short

that also hapens to me, Hud health indicator doesn’t work correctly on DT missions. maybe IA overlooked that post of mine.

Although to me the game is far from completed (which is not expected even if the game goes to full release), I appreciate that this game does not have many FOMO features that most online games have. I have quit and come back to the game multiple times, but I never feel frustrated or “I have to play to not miss out” when playing (except for 100% galaxy exploration, that is repetitive grinding, but no one forces you to get that 100% medal). I just play it when I like, not because there’s some special “limited prize” like skins or decorations (which I don’t think iA can do easily anyway).

Does FOMO mean smth like, do this in x time to get this, don’t miss out!?

Yes, fear of missing out, forcing players to repetitively do something they don’t want. Although CIU has some repetitive features, at least I don’t feel like I have to do it.

Make it 50 keys, so it doesn’t cost the same as the themes

I mean, players barely even lose missions but ye that too

Already suggested

@InterAction_studios The league keeps screwing me over since yesterday or so.

UPD: Now it works???
UPD 2: It doesn’t anymore, again.