So this works like this, first the enemies will appear from the left/right side of the screen, which will appear like a upside down T shaped object surrounded by Barriers, and they will occasionally drop down to crush the player
The barriers can stay on the ground for around 3 to 5 secs, they will come down rather slowly than instantly, to give players a reaction time.
There would be around 5-8 barrier coming from each side
The barriers can be changed depending on difficulty,
for less than 50% the barriers can be level 1 and there wont be any threat as shown in the picture
above that, threats can be introduced, like lv4 barriers and Security droids
This Wave will have a slight zoom, around 150%
If you have any feedback on this wave, let me know how i can improve them. Also what can be included on these gaps on the picture (Near the Droid)
I have never encountered this type of wave before, it’s just how many T’s this wave has is important, even a player’s crusher that is unlikely to be avoided by the player. It’s hard to recognize this wave
Like i said in the post, the crusher wont come down instantly, will comedown slowly to give enough reaction time, and i have already mentioned how many T’s will appear