Customization issues, solutions and ideas hub

Another thing: the customization coupon could be applied for a fixed amount of customizations rather than a period of time. I feel like that’d be a better way of going about it

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I’ve seen this suggestion and it’s obvious indeed that the hull paint is considerably darker than what’s shown in the color picker. So I’ve added this to the list of ideas made by other people that I like.

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That’s a really long time. That would help make the coupon more valuable but I fear that it’s role as a reward for competitive missions might be narrowed down to only a few prestigious competitions like Weekly or Ironman, or for the top 3 people in the daily/space race challenges.

The actual value to a user might also vary too wildly, some users may spend only a few dozen keys worth in customization, while others may spend thousands of keys worth.

I intend for these coupons to be used only when a user has their mind set upon solely on customization and not playing missions.

To be honest, I don’t think there is a particular need for this at the moment. Customization is very very cheap the way things are now, so I think the pay every time you change can stay. Don’t most of us paint a ship once and then leave it anyway?

Making it a time-based thing will just mean people will wait for such coupon and then customize all their shit for free. I don’t like it at all, but I can see a single use cusomization coupon that will enable you to edit one of your ships for free, no matter what you change.

I also always had this idea of premium account but for customizations and I still think it could work. You buy with IRL money, like with CHL and once this thingy is bought, you have free customizations of everything, forever, perhaps with access to some paintjobs and stuffs limited to this license, but that’s not at all neccesary. However, I am not sure how many people would even be into such a thing, it always sounded to me like something nobody would even buy, so that’s kinda why I didn’t post this idea before.

I think you should be able to pay once be after that be able to change the color to anything you wish.
But really, 75 keys just to name a ship? 10 lives cost 50. The name doesnt even do anything

I’ve given the new VF series of ships some customization, and I love all the paintjob options it has.

Having said that, it has its issues:

  1. Strobe lights can only be mounted on the rear parts of the ship. We need the option to add strobe lights to either the wingtips, the trim, or at the rear of base of the main wing, sandwiched between the wingtips like these:

  2. For some odd reason, only the bottom winglets generate wingstreaks, which also looks odd and ugly. Maybe all four of the winglets could generate wingstreaks, that would further make the VF ships unique as the only family of ships with quad wingstreaks.

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There are two problems with making the base texture brighter:

  1. When the base paint is dark and there’s no shininess, it looks very flat and uniform:

image

This is because certain rivet details on the base texture that used to be fully white have now been squashed against the other whites

  1. Too-bright bases “shine through” any paint, even if it’s at 100% strength:
    image
    image

This is because the modulation used to overlay painted textures does not behave correctly at edge pixels (it never does, it’s just that you can’t really see it unless the underlying layer is really bright).

But I’ll try to re-render the bases to achieve some balance.

I’ve added 2 more placements. Due to implementation limitations, all spacecraft must have the same number of strobe placements, so that means other spacecraft also got +2

Added to v.103 (@Recruit_75 :medal_sports: Idea)

I initially thought that this would results in visual glitches, but it turns out that wingstreaks (as exhausts) are fully 3D, so it’s possible. Who would have thought.

Added to v.103 :medal_sports: Idea

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Changed in v.103 :medal_sports: Idea

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I see, interesting. I did notice this while painting my Raven today, but I didn’t think much of it.

Giving the option would be… complicated. It’s much easier to either have it or not. Will poll it.

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Maybe we could increase the range of how bright or dark the ship can get, so that we can still have pure black ships but also pure white ships like what GgWw wanted.

Tbf, this is also an issue with really dark paint, so while this is indeed off-putting, the alternative of limiting base paint lightness or darkness is worse IMO.

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I propose a solution: for each ship you buy a “paintjob” item that allows you to fully customize the ship’s paintjob at any given time without paying (the item is 150 keys). As for hardpoints, they are already pricey and so you shouldn’t have to pay for changing stuff in there. Same for the interface: you should pay for buying a new color scheme, not for every little thing

It’s pretty much this but with an extra step of actually buying the item.

I also want to add that 400 keys for unlocking a hardpoint is too much, it should be 150-250 keys instead.

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new features? :eyes:

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New colors?

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Update, we’ve made progress, shield customization is gonna be added in V112.

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Paintjobs/customizations once bought should be unlocked forever, so you can switch back and forth, or buy the entire mod station if you have enough keys.
But also, some colors just aren’t saturated as well - having a while ship doesn’t feel like it’s painted white, but a black ship feels like someone added double layers for that color.
Kinda wanted a “chicken” ship, but the white color currently doesn’t really fit that well.

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Already brought up and discussed here:

I don’t remember if the bases were actually re-rendered at any point or not, but I believe they weren’t.

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