CIU weapon balance program - Part 10: Lightning Fryer

Perhaps, but I doubt it could get much worse than it is already. Well, at least not with fighters.

I admit bombers are a bit… much. Perhaps it could be salvaged with a visual rework of some sort.

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But how can we make electricity transparent?

I guess a possible solution would be to make it glow less or in a darker color. I’ll try experimenting with the textures and I’ll come back with results in a little bit.

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Sorry, I kind of forgot I posted this! And yes, I’m usually this distracted. I kept forgetting about it even after seeing my previous post several times. Ah, how “amazing” the mind of a… Sufi? Is.

With that aside, I decided to draw a few eggs and place 6 LF bolts on a black canvas to see if it would be hard to see through them. Now, I know that nowhere in their post did GgWw1175 say “Oh, I absolutely want 6 bolts at FP20”, but I think making everything visible even with that many bolts would be a massive improvement.

Let’s start by taking a look at what six bolts would look like with LF’s current texture:
image
I decided not to make each bolt spread too much because their spread is a matter of random events, really. Think about it - lightning bolts lock onto targets, and on large bosses like the Egg Cannon, Henterprise, etc., they usually look like this, if not even denser.

With that out of the way, let’s make changes step by step. Since I always have ideas and I can’t pick only one, I’d rather let you guys decide - I came up with a few methods to improve its appearance.

First, allow me to reveal each egg on the image:
image
I’m more than convinced some of these eggs were completely hidden by the bolts. That’s the problem I was talking about, and we need to resolve it. The first way to do it could be like this:

  1. Make Lightning Fryer darker and remove a tiny bit of its glow.
  2. To compensate for that change, give it a slight increase in hue EDIT: saturation (120/200).
  3. Decrease its opacity by 40 (215/255).

image
This change isn’t one of my personal favorites, but now we can almost clearly see every egg on the canvas. Still an improvement, but we can think of a better solution. A “better solution” implies more changes, probably gameplay-wise as well. I am nowhere near as competent as Galbatorix at proposing such changes even though I should be because I myself am a game developer, but I’d still like to make an attempt.

  1. Make it so that only one bolt can lock onto certain targets.

Since enemies are already divided into groups like breeds, whether they’re a boss chick or a normal chick, I think it wouldn’t be hard to achieve this. That way other bolts would lock onto different enemies, which would increase LF’s spread (theoretically), while also making the chaining mechanic more effective.

  1. Speaking of spread, increase it a little bit.

That way bolts wouldn’t be too dense.
image

This is a really rough representation of what I’m trying to say. And honestly I don’t expect many people to like these ideas, but then there’s me putting effort into such things to see if there’s a chance I’m wrong about that.
I’m looking forward to hearing other ideas, though, especially if they’re better!

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Oh boy, this is getting more and more similar to Palpatine’s Force Lightning. I hope those lightning bolts don’t get reflected way too much to the point where damage is not dealt.

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Hm. So WBP is getting finished in one update. I wonder what’s coming?

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This is probably gonna be one of the best updates ever, after v40

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This is SPARTA amazing!! I can say that V48 will be one hen of an update now that 8 weapons are being rebalanced at once.

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And might be heavier since there are 8 reworked weapons

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Maybe the removal of FP
https://forum.chickeninvaders.com/uploads/db1091/original/2X/2/270d9caf3283c82b63528d8b465f705b991c5562.jpeg
https://forum.chickeninvaders.com/uploads/db1091/original/2X/4/4df94f8270bf64b43ad042e9d64d10b74e606dc2.jpeg

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Lightning Fryer changes in v.48 :medal_sports: Idea

  • Beam damage: 200 350 500 650 800 950 1100 1250 1400 1550 1700 2150
  • Overheat: 8.3s (auto) , 13.6 (manual)
  • Manual rate matches automatic rate

Note: the number of beams has remained unchanged. Chaining creates more beams, so I think 2 is plenty (assuming you’d also like to be able to see anything else).

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So it’s damage/beam or damage of all beams?

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1700 for each beam would be insane…it’s the total damage.

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Since it has 3 beams on :zap:20, doesn’t that mean that we get 716 damage per beam?

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It’s total damage for all beams. And, yes, 2150/3=716 per beam.

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