No please, too distracting.
guess it doesn’t distract you when watching a cutscene
is there is always required to link email to ciu when new version came
The game does not handle focus loss well with gamepad connected. If you click away from the game and do something with the controller, clicking back into the game will repeat controller events until you re-trigger it in-game. This will also make the cursor invisible because the game thinks that you repeatedly do something with the controller.
With the removal of options to turn the V-Sync off and enable proper full screen the game is no longer playable on monitors with refresh rates lower than 200. I am not exaggerating. I have high ping in multiplayer already, I don’t need to fight the same behaviour in single player as well.
I do not know why the game industry decided that borderless mode has reasons to exist. It’s literally windowed but with extra steps. It’s worse than windowed because windowed doesn’t suffer from the v-sync delay.
Reduce crash tickets caused by alt-tab and multi-monitor headache avoidance? ![]()
Putting that aside, its existence never comes without a reason, but not all game running in borderless mode suffers the same problem as CIU right now. Fairly saying, most games allowed you to turn off the vsync if you have it on borderless mode.
In most cases, just use windowed mode. Or simply upscale it?
(Isn’t reducing quality level by just 1 bypass the vsync directly?)
But yes iA, please don’t force vsync on.
Throughout my life I’ve had only three games crash on me from alt tabbing. One was CI1 (because it’s old), the other was Touhou 6 (because it’s also old), the third one was minecraft modded to death (with this one I am not even sure if it crashed because of alt tabbing or because the chunk generation caused a memory spike so high it ran out of both RAM and swap file).
The games which don’t have an asynchronous thread for input and some hacks for v-sync optimisations which are either vendor specific or simply unreliable. My GPUs had some options to make v-sync more responsive (e.g. “Radeon™ Enhanced Sync”) but whenever I turn them on it becomes even worse for some reason, or does nothing in case of the older GPU. The other case is games running in Vulkan. Whether it’s Vulkan’s achievement or the engine’s — no idea. I know that SDL3 had some changes related to that and even in a library of this calibre it’s still a “may”, not “will”:
The
vsyncparameter can be 1 to synchronize present with every vertical refresh, 2 to synchronize present with every second vertical refresh, etc., SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is supported by every driver, so you should check the return value to see whether the requested setting is supported.
Inconvenient, mostly because it looks weird.
I’ve just checked and no, it doesn’t.
Randomdude.ia
Hello, I know it’s not related to ciu, but I just watched this video and I have some questions ![]()
First, I was wondering what this trailer is all about until I found out that it’s for the Xbox port of the original games… Is there a release date, or at least an estimation of when the collection will be available to buy?
Speaking about buying, what will the final price be? (Just out of curiosity.)
Will the non dlc version of the games be available too? (Probably unlikely, but asking anyways.)
Are more console ports planned after the Xbox release? Like PS, or the Nintendo Switch?
And the games are gonna get any updates in the future?
Sorry if some of these were answered before.
Thanks in advance.
(I wanted to ask these in the XBOX beta topic, but its closed. Feel free to move my post there if needed.)
(Also, I think you should had at least placed the link to the XBOX beta topic in the description of the video.)
@InterAction_studios I have a suggestion: Please add different color for each main weapon so players can detect the weapon in need quicker, thank you.
well that a great suggestion ![]()
my medal still not recived name BLAST GAMING X
Almost none. However, when sorting by “type” items that have exactly the same type, then secondarily they are sorted by name, then by decreasing rarity, and then by decreasing upgrade level.
Awarded.
Awarded.
Probably ran out of memory.
Ah, right, forgot to update
I’ll do this now.
That was a mistake. I’ve moved your post to that topic.
Can’t replicate. Can you please provide a concrete example with detailed steps? Also, is the game running in windowed, borderless, or fullscreen?
I’m not following. Can you please explain exactly what the difference between borderless and fullscreen is on your computer (both with v.159, and with v.160, if there is a difference), and what causes borderless to be problematic? Is there some backlog of rendered frames causing input lag?
I’m not the one forcing it. But I’m looking into it anyway. Will probably restore it in some form or another.
yup now is fixed.
Out of topic question
When the next spacecraft showcase
Excuse me @InterAction_studios , I have a question here:
I see there is the match which both players didn’t play yesterday. So, what criteria do you use to select opponents for the next round?
Here’s what was said before.
@InterAction_studios I haven’t received my bug medal. Callsign: Randomdude.ia



