CIU version 160 BETA

I know this isn’t beta related but it’s related to the new trailer, I have some notes about it:

  • In the first clip, it’s basically reused from CI1 trailer which shows more stuff (e.g different ships, local multiplayer)
  • The music teleports suddenly from CI1 to CI3 in a different section with CI2 delayed after 5.
  • There’s no “black lines” transition between the clips except for intro and outro.
  • No new features (aside from CI1) e.g No multiplayer showcase, no new unlockables, no new weapons. no seasonal content showcase.

These are just the issues which may be intentional however if possible I’d like to see change in the trailer style like:

  • Having iA logo at the start silent (similar to how it’s done in CIU Teasers)
  • In outros, most game trailers either use “COMING SOON on Xbox” or just a scheduled release date however none of the trailers iA did have this.

Not directly trailer related but I’d like the end section to be changed for something a bit unique, right now it’s a copy paste of CI1 intro (which is literally shown in the beginning of the trailer)

I suggest actually changing the background either to something dark blue so it fits with the logo. The Earth itself and invading chickens don’t seem necessary in the scene it’s copy paste from CI1 Trailer again, just remove them.

And that’s it for the trailer notes.

yeah but, is it intentional?

assume not

It makes ding noise if its important, so thats intentional.

In wave nasty surprise can we like increase the zoom out in that wave because sometimes when the egg cracks and the ufo spawns outside of the screen which is quite annoying also can we make a like a wave like it but with coward chickens and chickens that can get u by surprise? (scales depending on diffuclty i suppose)

Well, it will not be zoomed out, it stays as it used to

Well I was wonder that do controllers also work for androids versions… For this I have connect a ps4 controller via Bluetooth with my phone and try to play CIU android version with that controller. However the cursor started to show on main screen but I can’t fully control it. After pressing buttons, it randomly teleport at any option and one thing, it is not getting any command from others button (just joystick). I have tried it on mission with switching virtual joystick but it only take command from joystick(help to move spacecraft), but I can’t fire with any button.
questions here is, do mobiles CIU really support controller? If yes then why we don’t get any special Controls option related to controllers?


The cursor on top left is showing due to that controller.
All this, I have tested on current version(not Beta 160).

If you can emulate by connecting controller via driver connection on the USB device manager
And really you do play CIU Beta on a phone? how oddly you maybe experienced on Windows emulator using the phone

Well, you got it wrong. I tried controller on mobile CIU(which one I had download from playstore). I have asked questions for android version of game not about any emulator which enable us to use windows version on mobile.

SOME QUESTIONS

  1. is konstantinos prouskas real or a brand (it showed ©(year release date) konstantinos prouskas and interaction studios in *almost all chicken invaders versions (dos,1,2,3,4,5,universes,and all the variations)?
  2. if so, is this guy on this forum website?
  3. why do this beta zip still corrupt on my pc (windows 11 x64 dev ver)
  4. how to extract chicken invaders (v4) font its good to use
  5. no v-sync?, and the max fps wont go up, i use the 480hz monitor

This seems to be a bug, but maybe players prefer it this way?

When “notifications (mission)” is disabled…

  • … the notification “ding” sound should also be turned off
  • … the “ding” sound should still be heard (even though the notification does not visually appear)
0 voters

Yes, both Halloween and Thanksgiving

Zoom-out would not help with this, since each row would still need to exit the screen and appear on the opposite side.

No, it’s not officially supported. I can have a look after XBOX is done.

Sounds great!

Well, then I may test it on others mobile to see if it really work for others mobiles too…

Something is not right in “Tower of Power” wave: I always have to wait a bit to get a clean sweep bonus then finishes the wave, although all barriers are perfectly cleared.

I would attribute that to the random values of the enemy groups. That last group had two pillars, but it can have three (or one) . The game was likely waiting for the phantom pillar(s) to “appear” before the level can fully clear.

I noticed that most of the menus like Shop, Cup History, and Missions List are automatically scrolling when using the keyboard to go up and down, but that isn’t the case in Mission Configuration or League (though in this specific one I kind of understand).

Fixed in v.160.3 :sports_medal: Bug

Yes, almost. The game spawns superfluous spacing after the last “tower”. This has now been fixed.

Changed in v.160.3 :sports_medal: Idea

Fixed in v.160.3 :sports_medal: Bug

Idea: “Shockwave Capacitor” is the weakest special weapon among all specials, shall it deserve a buff in Episodes only?
Like extra damage and explosion radius