CIU version 160 BETA

I mean this screenshot specifically – where is it from? image

After it does this a few times, press Alt+F4 to close the game, then send me the log C:\ProgramData\InterAction studios\CIU\beta\160\CIU.log

The main reason is that it caused crashes (in cases where graphics assets were needed while minimized).

I’ll see if I can back-port the DX12 code which handles this.

Not sure by “where is it from” exactly (from person, game version, etc..), but it’s from the beta version from my sude. The full screenshot:


Also I had some ideas for the beta:

  • First is readding that beta screen from the xbox playtest.
  • Second is giving Early Access medal alongside Bug or Idea medals if the idea or bug was done for Beta.

This is to make the medal at least obtainable in someway so it doesn’t become restricted because players didn’t know the game during the Early Access.

And also make the Medal Medal obtainable for new players.

Now that the V160 update is getting close, it’s finally time for me to think of wave adjustments:

The Gateway: instead of the barriers move around in an arch upon switch trigger, let them move vertically upon switch trigger

Laser Matrix: let the laser chicks and barrier sphere move vertically/horizontally when switching positions, and make the anomaly zone slightly larger

Effervescence (?) : make that wave uncheesable by fully blocking both safe sides, but restrict all three saucer enemies from entering that wave

Splat: allow any enemy to show up except for gatling/laser chick

Corridor shooter: shorten the wave length by four less set of enemies

Out of nowhere: extend the wave length by two more set of enemies

These are my initial ideas for wave tweaking and balancing to make them more interesting and more balanced, there are more in my mind but I’ll wait for some first impressions

Nah, don’t make us suffer lol

No need, because it is enough to say, long or short it is still good after all

is it from the white yolk part? because it will be good somehow and fun

i sent your dm, feel like log file might contain sensitive stuff

Not suffering really, I wanted the wave to be played fairly rather than wait for 30 seconds on either side, while also make it more fair by disallowing any UFO enemies due to their bubble hitboxes, okay maybe a slight suffering with toxic or coward chicken, we can let the community decide whether to disallow element enemies or not from this wave if it comes uncheesable

Some waves can end up boring, hence I suggested it be nice to shorten the wave a bit, again we can gather the community’s thoughts about this wave

Yes, absolutely, chickenauts/armors/slobs fill up the white thing surrounding the yolk (I think it’s called albumen), the perfect chance to add another possibility for an epic wave, as for the yolk itself inside the barriers, they should make it where gatling/laser chicks can show up inside if the mission difficulty is high enough

yeah, but let’s keep it like before, the wave is already hard enough to dodge

Clarification: V-sync option was removed from UI because it is always ON anyway, there is no way to turn it off (while still supporting Windows 7)

Fixed in v.160.2 :sports_medal: Bug

I will award the Medal Medal even without the Early Access medal.

:information_source:

BETA v.160.2 is now available

:arrow_down: Download the BETA from: https://universe.chickeninvaders.com/files/CIU_BETA_v160_2_0.zip

that’s an intended way to make players stay far away from the gate.

bro wants something that the community agreed to be removed before.

There’s something wrong with the zip it doesn’t have the exe and yet has a zip of the previous version…

Oh man!

You had one job, @InterAction_studios…
RyanReynoldsReactionGIF

Oops.. fixed.

Well trolls exist, someone might keep flipping the switch non stop

Since when?

here.


can’t blame that; those are players’ options.

its ok everyone makes mistakes :3

@InterAction_studios

When this is disabled while in mission, it disables all sort of notifications that pop up at the top right of the screen, but important messages like dares, new squadron missions, new squadron, new contact, etc.. still make that “Ding” sound effect even though this option is disabled.

Is this a bug?

Will Halloween seasonal theme gonna be added again by V160 update? Last year we didn’t have it on iOS platform, neither Thanksgiving

this is also a phenomenon in the galaxy