MAIN CHANGES
This is a minor maintenance release. Several changes are related to enhanced keyboard/gamepad navigation.
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).
COMPATIBILITY
You will lose:
- any mid-mission progress
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
-
Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never
deleted. -
Reworked how “Ignore all joypads” is handled. -
Refactored DX12 changes into UveGraphics -
“Gameplay” and “Customize Keyboard” screens: Moved UI further down to avoid clipping glow. -
JoypadTextEntrycan now be correctly navigated using joypad. -
Keyboard/joypad menu navigation: Up/down/left/right now autorepeat. -
Keyboard/joypad menu navigation: Mouse pointer is now hidden. Current selection is indicated by pulsing glow instead. Newly hovering over UI elements causes them to wobble. -
Translations: CONTROLSHINTchanged. -
Translations: “Joypad” references changed to “gamepad” -
Episode 1: Added movement/firing tutorial text to first wave (to match all other episodes) -
Moved “high-contrast text” from Graphics to Gameplay → Accessibility -
Keyboard/joypad menu navigation: Initialized bSpaceshipFollowsCursorappropriately to prevent spaceship from flying to top of screen when starting mission. -
HSB editing: Corrected overlap between text and sliders when using certain fonts. Controls to increase/decrease are now shown whenever editing. -
Keyboard/joypad menu navigation: Hotspots now have dimensions (avoids cases where wide UI elements would be counter-intuitively skipped over) -
Keyboard/joypad navigation: Spacecraft is now placed halfway down the screen when mission starts (previously was center of screen) -
Added “Kenney Input Prompts” TTF with Xbox input icons. Replaced key descriptions with icon equivalents. -
Planetary rings now use repeatable RNG (@Pinanas
Bug) -
Removed Christmas Party. -
Compiled with VS 17.14.27 -
Strengthened anti-cheat measures (Mother-Hen 4) (@Pinanas
Bug) -
Backported ContextManager::areControlsForQuittingPressed(). -
Backported from Xbox: ProfileManageris now a pointer. -
.OPTfile is now saved per-device (was previously “on the cloud”) -
Multiplayer games no longer count as “paused” while viewing a cutscene. -
Removed curly quotes from WAVEBIRTHDAYandWAVEKITES -
Android: Compiled with NDK r29 -
Gamepad left and right triggers are now detected separately (note: In DirectInput, both triggers are merged so they can’t be used simultaneously. Xbox/Xinput uses separate triggers) (@OfficalK12
Idea) -
“High-contrast text” now affects HUD bonus text (@Neonova_Solara
Idea) -
Android/iOS: Added Summer Edition content. -
Reduced severity of GameControllerviolations.
v159.2
Keyboard/gamepad navigation: Mouse pointer is now forced to be visible when hovering over galaxy map planets/spacecraft and tutorial icon (bottom-right) (@MafiaPlay2
Bug)
v159.3.1 (there is no v159.3.0)
-
Purchase screen: It’s no longer possible to buy gifts for players without e-mails (@Pinanas
Bug) -
Fixed pointer jumping to top-left when the game starts with a joystick connected (caused by improper zero-initialization of joystickState) -
os_mousePositionnow starts at center of window (was previously at 0,0)
v159.3.2
Fixed mouse pointer visible on galaxy map (and other screens) when using touch (@anon56748716 @Samwalker
Bug)














