SUmmer edition?
Ah! I forgot to include Summer content in the Android/iOS builds of the game.
I’ll see if I can release an update in the coming week.
I’ll look into this later.
Well, it never works, because it’s not enabled. Changed in v.156
Idea
I’m aware of this crash. I haven’t been able to fix it yet.
Reusing gears for a different purpose would cause player confusion.
Changed in v.156
Idea
I’m not sure not sure this would be an improvement in cases where you don’t have enough firepower to kill all enemies.
Still, one more lift would be ok, I guess. Changed in v.156
Idea
There’s an adverse situation in the Bar Chart wave in which some columns of Metal-suit Chickens spawned. The Metal-suit Chickens near the bottom of the wave is quite hard to be killed, especially with forward shooting weapon (like Boron Railgun) because sometimes they keep dodging players projectile by moving slightly to the side of indestructible barriers. Can you improve this?
add hide HUD for ciu
You can make your color theme invisible, it almost has the same effect.
Just set Mission HUD opacity to 0.
Summer: Can klaus’s potion be replaced with an ice cream cone to resemble Dr.Beaker’s potion?

Oof
That’s not possible. Because Alchemist Chicken isn’t an ice cream truck owner, it just wears a straw hat, so changing the 4 potions to ice cream like Dr. Beaker in summer edition is not suitable at all.
Tried some tweaks, but the best solution is to prevent them from spawning altogether. Changed in v.156
Idea
The Aquarium wave: can fish movement be faster? The period between a fish and the other is also long.
I know the next fish spawns once the current one is destroyed but still increasing the speed would be helpful in making the wave less slow.
Scale the speed with the difficulty
It’s already scaled… but I’ll make it steeper. Changed in v.156
Idea
Yeah, Aquarium definitely needed a speed bump. I came across it in Weekly and it felt slow, as I’d have to wait for the fin to appear so that the next fish can come in.
Can you share the medal with me because I suggested this idea?
ok.
I’ve reduced it from 4s to 3s per “flop”, but it might require even more speedup. Let me know in v.156.

