CIU version 155

i’m confused too. the screen blocked on bouncing bubbles i say from barrier?

Ironically, people with good English grammar in this forum are mostly the kind and/or serious.

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Correct Grammar
In “Shower Head,” dodging the Bubbles that bounce left and right is very difficult, especially if they remove the barrier and enter the outside screen.

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You talking are to me or just nuts brain issue remove Burgermeister?

/jk

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Not all people are perfect in their English, minor infractions all around.

Not the case for this 2sN guy though

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Also not all people with not-so-good grammar are unfriendly, but somehow it’s always them imo, just in this forum.

Besides, don’t you know that how a person talks can partly reflect their personality?

Hmm so the remaining destructible barriers will either act as moving obstacles or contribute extra point to player, won’t they?

he’s writing though. it’s really “fix your spelling”

this implies that you don’t use other social media, where everyone fights for seemingly no reason lol

there are more people who can’t speak english than those who do. easy. rude people exist everywhere and they speak all languages.

In the “Shower Head” wave, the bubbles bounce left and right, making them way too hard to dodge. You should remove the barrier that enters from outside the screen.

this is an uneducated guess. i haven’t played the wave yet.

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изображение
It’s also pretty off-topic if you ask me. I like watching people fight on the Internet but not monthly, come on.


…and never returned.


About Burgermeister: I hear my relative complaining whenever they face it specifically, not even the CI2 mother-hen ship causes such a reaction. The attack in question is always the grilled chicken throwing, apparently it becomes a bit too hard to dodge them on bombers compared to the rest of the mission of given difficulty. Perhaps this should indeed be adjusted.


Cross-quoting in the past replies is cursed, please don’t do that. It’s true, I indeed don’t use social media much, if at all. It’s not convenient when all major ones are blocked (Twitter, Facebook, Instagram, Discord) and some are in the everlasting dumpster fire (Reddit). On the other hand, it’s way more productive to live without these.

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Oh zamn… Alright I remembered, “spelling mistake” is more related to writing.

sometimes I actually misunderstand the meaning of “spelling” and “speaking”. Once I thought that they were the same.

Please Add multiplayer what ciep but no kick be like original CI you quit player join again

No, use CIU for that.

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No, You were not joking, buddy

Yep, you are a joke in this community. (unless you meant “it”)

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Alright let’s just put out the fire. 2sN barely makes sense of what we say, he will choose to immediately reply to our posts as a natural instinct instead of trying to understand and analyze them.

Next time if you see another 2sN’s meaningless post, just ignore.

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For Spawn Clock, would it be possible for the player ship to start rotating against the rotation of the spawner spin (if the spawners are going anticlockwise, the player ship will go clockwise)? It’d certainly make the level easier and faster. Staying stationary just to let the spawner make one revolution will take ages, especially if there’s more in the queue for the spawner(s).

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Already rejected

Shame. This change would certainly feel like a improvement. I can understand the reasoning if you’re just low on FP and/or take Absolver, but seeing how a lot of people use Positron almost exclusively, having a counter rotation would aid in clearing out the level much sooner.

If the Spawn Clock rotation is “fast”, assuming this wave doesn’t have variable/dynamic difficulty, then the trio of spawners in Spawn Spinner must be moving at lightspeed.

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Uhm… Well, iA wants to keep the wave staying longer, so player direction is still fixed.