CIU version 155

New update lets go !
Anyway, I have 2 suggestions.
1:
VF-66 jackdaw has a small bug(idk intentional). In its name (jackdaw) j is small and it should be capital like other spaceships

2:
In spawn shield comet, the tail of the shield appears in same pattern always like this :


I think it should be randomized which will make the shield more cool.

3 Likes

UCO5 went?

1 Like

you should do something like this (from a true lazy dev perspective):

  1. make the flame layer above all enemies and enemy projectiles (they get burned anyways!)
  2. when the actual bbq projectile gets blocked, flame effect particle stops moving and gets switched to its 2nd form: 90 degree rotation.

  3. maybe make the projectile stop when it comes in contact with anything. it’s a 2d game.

arent they supposed to chase the player? They stopped after a while.

Spawn o’clock: I think it would be better to make the ship rotate 360 degrees in the opposite direction because it would give the player more flexibility in killing enemies instead of standing in a random direction. Because the rotation speed of the clock is quite slow and it is quite watsing my time

soon.

Is it intended to let the mission name still stay upper when i delete the comment? Reset the game still like this

When the last black hole evaporated.

1 Like

Fixed in v.155.5 :medal_sports: Bug

Very true.

Changed in v.155.5 :medal_sports: Idea

Changed in v.155.5 :medal_sports: Idea

It’s uppercase. It doesn’t have a dot over it. It’s a font “issue”.

Intended.

Seems quite fast to me. Anyway, if you rotate in the opposite direction, then it might become too fast for you to kill enemies as they pass by (depending on difficulty and firepower)

Acknowledged, won’t fix. I’m pretty sure it will fix itself if you back out and enter the screen again.

5 Likes

:warning:

EMERGENCY UPDATE v.155.5

It’s available now on Steam, PC stand-alone, and Android stand-alone (32-bit). Android (Google Play) and iOS coming as soon as they are approved (within the next day or two).

14 Likes

Yeah no, still like this

I wonder if this should be reverted then:

1 Like

Alright, I’ll look into it.

I don’t think it’s necessary. It’s not a very fun wave (apparently).

7 Likes

Ah whoops, sorry. It is because there are spaces i didn’t delete completely (but how)

2 Likes

Well the v.155.5 changelog is written twice.

3 Likes

I’m still wondering a bit, about why you chose the direction of the spacecraft to face forward instead of to the left side (confronting directly to these worms).

In my opinion, if we let the wave be in the 2nd situation, after a worm’s head is destroyed; the 3 last segments of the worm will still remain and continue moving, which then will act as a little hindrance and restrict player from freely movement in the screen. Player will have to dodge these “immortal” headless worm while trying to destroy the next one’s head; this will make the wave a little more interesting.

That’s just the complaints of a “skill-issue” player. They found it too hard, therefore kept on yapping 'bout that from the last year till now. Just ignore them. The boss itself won’t be removed by just a single complaint from one single person.

3 Likes


@InterAction_studios In zoom out mod both of Shady Dealer and Space Droid appear as a dot with a grayish color, So it’s hard to know if a solar system contains Shady Dealer or Space Droid and differentiate between them in the zoom out mod.

What about Shady Dealer have a black dot and Space Droid still with the grayish dot?

A gray dot means “NPC”. It doesn’t distinguish exactly what.

9 Likes

Exactlyyyy!!! imagine a boss like burger being removed after going through a lot of testing and betas just for it to come into the game. Removing that will be just awful and a nightmare to both the developer, the players (that played those betas).

1 Like