CIU version 150 BETA

Right to left languages ​​have problems

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So, that’s require more fixes from RTL language unless the rests

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2nd place (red line is definitely me due to black visible texts)

So Boot Camp mission is an upgradable version of Retro mission. I thought we will see an endless mission with randomizing each current waves in CIU.


Uh, may i suggest for decreasing the power of the boss named by “Hedron”? First time we see a type of bullets that can bounce back after hitting the edge screen.


This type of chicken team should not be very close to the bottom edge screen, my M400 Legendary even can’t stand there.


The retro chicken (yeah, i called it, i don’t its exactly name) with the special ability (except chicken that bring gift, firepower, satelite and keys) should give you more score.

I meant you buy and use them on other missions

DLCs missions in CIU as i remembered ( in previous betas), it can equip SSH, but why SSH ( along with other difficulties) is prohibited now
Can you let all the CIeps in CIU ( DLCs) have difficulty enabled? ( so people can mount SSH on it and play)
( actually, I haven’t seen any changes mentioned about DLCs no longer have difficulty selected)

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it’s locked

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The previous v149 BETA wasn’t locking all difficulties.
Suggestion: CIU’s EP DLC should add the button difficulty score to select and check the leardboard on each difficulties (just like CIeps leaderboard on each difficulties before)

In fact about CIU Development topic: You cannot see the changelog topic: “Difficult select no longer choose/add/change” (I put an example)

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very






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get a bunch of error on RTF language

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lol

if you try to click fast on the “fly mission” in boot camp, it directs you to config instead of the mission config:

thanks to this guy for finding that

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Man…
Version 150 reminds me of my first idea in this forum… I’m happy that you at least thought about the same thing, iA.

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Post can’t be empty

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acknowledged

why it appears the cancel mission instead of surrender after loop 1 passed?

some fun estimates regarding the new mission:
I recall CI5 had a limit of around 32k enemies at once, I’ll assume it still applies here
Each loop adds one more boss, which has 12 enemies surrounding it and 60 in total
Low crash estimate: wave 53710 (if the enemies that have yet to spawn also count to the limit)
High estimate: wave 252010
Also, by wave 1073730 their health should overflow, turning them invincible
All this assumes you could somehow survive up to that point

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i’m gonna be waiting for a video by you elaborating how this works just like big chiken

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unfortunately i dont feel like skipping loops 500+ times to see it for myself

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Can Boot camp mission has its own song?

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