MAIN CHANGES
A lot of behind-the-scenes clean-up, refactoring, and unification with the Episodes.
Customizable scratches have been added to paintjobs. Also, check out the new “copy existing paintjob” and “randomize paintjob” features.
There are also many new text phrases in this update (mainly needed for the Episodes), so please make sure you update your translations.
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
- your seasonal content setting
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
-
Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
-
League screen / Incoming dares: Prevented wave names from wrapping around to a new line (@VerMishelb
Bug)
-
CI3: Updated font to v.3 (@VerMishelb)
-
Android:
targetSdkVersion
is now 34. -
.Android: Now using Google Play Billing Library v7.0.0
-
Windows: Compiled with VS 17.11.2.
-
Simplified
attemptUpgrade()
control flow. -
Font cache: Fixed texture bleeding with low-hanging glyphs.
-
Episodes: “Language” and “Seasonal Content” can now be changed mid-mission (@anon46675045
Bug)
-
Episodes: Keys are now properly added to player profile (@anon46675045
Bug)
-
Episodes: Fixed credits (@Sammarald
Bug)
-
Episodes: Fixed unlockable weapons to correspond to actual weapons in each Episode (@Sammarald
Bug)
-
Episodes: The unlockable background now only costs 1 key (@Sammarald
Bug)
-
Episodes: Small font fallback (for Cyrillic, Greek) now uses CIU font (@VerMishelb
Idea)
-
Episodes:
MenuPicker
title now takes advantage of all space available (@VerMishelbBug)
-
Episodes: Improved position of key display (@VerMishelb
Idea)
-
Episodes: Reduced size of in-mission pause menu (@VerMishelb
Idea)
-
Episodes: Music is now resumed after exiting arcade (@PlasmaX
Bug)
-
Episodes: Removed shadow from certain text (i.e., disabled or locked) to make it easier to read (@VerMishelb
Idea)
-
Episodes: Changed “Extra missile!” bonus to “Extra special!” (@PlasmaX
Idea)
-
Episodes: Added “Booster” unlockable (@PlasmaX
Idea)
-
Episodes: Added “partial” missions (won, but not all waves flown)
-
Episodes: Added trophies.
-
“Mission-length” medals are now awarded (@PlasmaX
Idea)
-
Episodes: “More chickens” screen: Confirmation is now required for download buttons (@PlasmaX @VannVyy
Idea)
-
Unlocked UI items now show an asterisk instead of an open padlock (@PlasmaX
Idea)
-
Episodes: Hyperspace sound no longer played when starting on a particular chapter (@SonicCrazyExe
Bug)
-
Episodes: Renamed unlockable to “Extra satellite slot A/B” (@Sammarald
Idea)
-
Episodes: Removed CHL badges from customization options (@ScarletCuboids
Bug)
-
Episodes: Removed “Mission Codename” (@ScarletCuboids
Idea)
-
Episodes: Progress made during tutorial no longer counts for career (@ordinary_ryxt
Idea)
-
Episodes: Fixed icons becoming too small in short rounded (i.e., circular) buttons (@ordinary_ryxt
Bug)
-
Episodes: Changed description of Superiority spacecraft to “Weapon power never drops below level 5, but weapon power is limited to a maximum of 10.” (@Rika_Aoyama
Idea)
-
Episodes: Removed references to CIU from Satellite tutorial message (@Rika_Aoyama
Bug)
-
Episodes: Fixed copyright/legal info (removed “Universe”, also year) (@KnockoffFeline
Bug)
-
Episodes: Smaller social icons (@KnockoffFeline
Idea)
-
Hard-coded language source file is now stored as 32-bit Unicode hex literals instead of
HEREDOC
syntax (becauseHEREDOC
doesn’t correctly handle the\x0d
character) (@KnightcapBug)
-
Episodes: Added “No gifts” unlockable (@Knightcap
Idea)
-
Episodes: Tutorial progress no longer resets main mission progress (@Knightcap
Bug)
-
Episodes: Changes to “New mission” parameters are now saved immediately (@PlasmaX
Bug)
-
CI2: Changed “minor win” sound (was the same as “extra life” sound) (@OrvilleTheOrca
Idea)
-
Episodes: Renamed “Disconnect” to “Take a break” (@ScarletCuboids
Idea)
-
Episodes: Removed mission info from in-mission pause menu (@ScarletCuboids
Idea)
-
Episodes: Can now cancel mission on the first flown wave, even if starting chapter is not 1 (@PlasmaX
Bug)
-
Episodes: Changed “More chickens” icon (@DGU
Idea)
-
Episodes: Tutorial can now only drop weapons appropriate for each episode (@Sammarald
Bug)
-
Episodes: Satellite-related unlockables are now disabled on episodes without native satellites (unless purchased) (@Sammarald
Idea)
-
Episodes: Medal trophy descriptions now mention skill level (@Sammarald
Idea)
-
Episodes: Renamed “naked” costume to “no costume”
-
CI2 paratroopers are now properly themed depending on season/unlockables (@PlasmaX
Bug)
-
Episodes: Skill level now affects projectile speed (@PlasmaX
Bug)
-
Episodes: Skill level now affects enemy damage factor, difficulty boost, and point multiplier
-
Episodes: Scoring multipliers (due to skill and/or unlockables) now only apply to points gained from enemies (and not drops or bonuses) (@PlasmaX
Bug)
-
Episodes: Removed “Medal of Extreme Unpreparedness” medal (@Sammarald
Bug)
-
Episodes: Removed “automatic” weapon unlockable (@Sammarald
Idea)
-
Episodes: Removed CIU-specific hints (@KnockoffFeline
Bug)
-
Episodes: In-mission pause menu shadow is now also hidden when “camera” icon is pressed (@KnockoffFeline
Bug)
-
Episodes: Removed cost from purchased unlockables (@ordinary_ryxt
Idea)
-
Episodes: “No gifts” and “No atoms” unlockables now remove all gifts/atoms (@KnockoffFeline
Idea)
-
Episodes: “Burger cuisine” is now purchasable (@Knightcap
Idea)
-
Episodes: “Weapons rush” and “Satellites rush” now appear in all episodes (locked or purchasable, as appropriate) (@KnockoffFeline
Idea)
-
Episodes: Process name is now always “Chicken Invaders Episode” (@Knightcap
Bug)
-
CI2: Added Chrismtas chiptune music (@Sammarald
Idea)
-
Episodes: Added “Mission Outcome” screen (@Sammarald
Idea)
-
Refactored gift/atom dropping code.
-
Properly named previous log file (“crash” prefix was misleading) (@anon46675045
Idea)
-
Episodes: Fixed tips (bug introduced in v.3) (@Sammarald
Bug)
-
Episodes: Removed CIU references from tutorial message about keys (@Sammarald
Bug)
-
Episodes: Removed CIU references from tutorial message about Henpire/UHF (@Sammarald
Bug)
-
Episodes: Removed “special weapon cycle” controls from joystick/mouse/touchscreen (@Sammarald
Bug)
-
Episodes: Fixed chiptune music for “Accident” cutscene (@Sammarald
Bug)
-
Episodes: Fixed “Mission Outcome” and “High score” screens appearing before ending cutscene (@Sammarald
Bug)
-
Episodes: “Seasonal Content”: Fixed “Automatic” and “None” requiring purchasing (@OfficalK12 @KnockoffFeline
Bug)
-
Episodes: Fixed unlockable still checking key balance even after being unlocked (@ordinary_ryxt
Bug)
-
CI2: Fixed chiptune music not affecting “intro” cutscene after music stops and restarts (@OrvilleTheOrca
Bug)
-
Episodes: Fixed Moron appearing when “Weapons Rush” is on (@OrvilleTheOrca
Bug)
-
Episodes: Added poke-able menu chicken (@anon46675045
Idea)
-
Halloween: Bat feathers are now green.
-
Episodes: Tutorial now uses episode-appropriate enemies (@Sammarald @ScarletCuboids
Idea)
-
Episodes: High Score Table: Scoring modifiers are now shown (@ScarletCuboids
Idea)
-
Episodes: Added mission environments (+darkness) as unlockables (@ScarletCuboids
Idea)
-
Episodes: Reworked Mission Outcome screen. (@Madder
Idea)
-
Episodes: Renamed “multiplayer color” to “shield color” (@ScarletCuboids @Rika_Aoyama
Idea)
-
Episodes: Tutorial messenger now fits episode (@ScarletCuboids
Idea)
-
Episodes: Tutorial now uses Pizza Delivery vehicle (@ScarletCuboids
Idea)
-
Episodes: Tweaked keys-per-medal values (@Sammarald
Idea)
-
Episodes: Medals earned now scale with skill (up to 3x)
-
Episodes: Satellites now appear one-per-chapter (even for CI5) (@Sammarald
Bug
-
Episodes: Added “Tip: Collect food items to earn missiles.” (@Sammarald
Idea)
-
Episodes: Tutorial now uses episode-specific boss (@Sammarald
Idea)
-
Episodes: Fixed icon for “no gifts” unlockable (@Sammarald
Bug)
-
Episodes: Tutorial: Fixed health rules to follow episodes and not CIU. (@PlasmaX
Bug)
-
Episodes: Fixed rounding in “Scoring +X%” (@PlasmaX
Bug)
-
Episodes: Outcome screen: Medal-to-keys rate is now included in description (@Sammarald
Idea)
-
CI2: “Original music” unlockable now costs 50 keys (@ScarletCuboids
Idea)
-
Episodes tutorial: Changed “recruit” to “hero” (@ScarletCuboids
Idea)
-
Episodes: Music credits are now per-episode (@ScarletCuboids
Bug)
-
Episodes: Fixed profile data not being completely deleted when a profile slot is reused.
-
Episodes: Default paintjob now depends on episode (@Sammarald
Idea)
-
Replaced “Dragnet” with higher quality sfx (@ScarletCuboids
Idea)
-
Episodes: Removed bomb from tutorial.
-
Episodes: Tutorial: Replaced “Interdimensional Portals” wave with “Bad Sector” (@Knightcap
Idea)
-
Episodes: Tweaked scoring unlockables (@Knightcap
Idea)
-
Stats screen: Changed “Absolute” to “Sum”
-
Episodes: Renamed “Automatic” unlockables to “Default” (@Knightcap
Idea)
-
Episodes: Swapped “Vest” and “Bib” costume icons (@JustDoIt
Bug)
-
Episodes: Added filters to “New Mission” screen (@VerMishelb
Idea)
-
Episodes: Customization: Added scratch textures
-
Episodes: Pizza spacecraft: Added 2 wing textures, 2 fuselage textures
-
CI3: Made basic theme color brighter (@ordinary_ryxt
Idea)
-
Percentage bars now support 3-color gradients (@Sammarald
Idea)
-
CI3: “Red Herring” cuisine is now available even during locked game (@Sammarald
Idea)
-
Episodes: Fixed “Frozen Environment” score boost (@PlasmaX
Bug)
-
Changes to “High-contrast text” are now applied immediately to mission HUD (@PlasmaX
Bug)
-
Improved automatic bubble sizing (@PlasmaX
Idea)
-
Episodes: Removed “In-game chat” from touchscreen “Button placement” screen (@RainbowBoyVN
Bug)
-
CI3: Changed default spacecraft exhaust (@Knightcap
Idea)
-
Made fan translation text more readable (@VerMishelb
Idea)
-
CI3: Fixed crash due to missing textures in Christmas and Easter editions (@DeadlyKevin
Bug)
-
Episodes: Replaced “Wave X of Y” with just “Wave X” (@Piotrek1113
Idea)
-
CI3: Tweaked default spacecraft paintjob (@Rika_Aoyama
Idea)
-
CI2: Tweaked default spacecraft paintjob (@ScarletCuboids
Idea)
-
Episodes "HUD Enemy Health Indicator” and “HUD Pecking Order Revealer” now require unlocking (@Knightcap
Idea)
-
Episodes: Spacecraft key boost is now applied in Outcome screen (rather than actually affecting key drop rate)
-
Original “Dragnet” sfx now plays when “Original music” unlockable is enabled (@ScarletCuboids
Idea)
-
CI3: Fixed midrange color of heat gauge not dimming when overheated.
-
Fixed UVE starting up in touchscreen mode (@ScarletCuboids @Rika_Aoyama
Bug)
-
Fixed custom
onClick_sound
sound being lost if a full-blown confirmation dialog is set to be shown. -
Re-rendered M-400 paintjobs (old paintjobs did not respect panelling)
-
Added scratches to all spacecraft.
-
Heavy Bomber: Added missing “fully painted” pylon texture (why was this missing?)
-
TGAs saved in WAD are now tightly cropped.
-
Scout: Added “fully painted” wing texture.
-
Episodes: Medals are now per-skill (@Knightcap @anon46675045
Idea)
-
Faded certain scratch textures around the cockpit (@ScarletCuboids
Bug)
-
Better resetting of “most recent ranking” (@ScarletCuboids
Bug)
-
Episodes: Mission outcomes are now stored/viewable for high score entries (@Knightcap
Idea)
-
Episodes: Moved tips from end of mission to end of chapter (during warp) (@Knightcap @RainbowBoyVN
Bug)
-
CI3: Logo now glows (@CuretheToony
Bug)
-
Fixed “balloon deflate” sound not playing for Balloon Chickens with only one balloon (@ordinary_ryxt
Bug)
-
CI3: Fixed crash with Balloon Chickens while “No costumes” unlockable is on (@ordinary_ryxt
Bug)
-
Episodes: Added fader reveal when starting tutorial or continuing a mission (@ordinary_ryxt
Bug)
-
Added head hitboxes for all chicken-based boss enemies (@Sailor_Star
Idea)
-
Episodes: Fixed incomplete implementation of darkness environment (@Rika_Aoyama
Bug)
-
Episodes: Added option to reset high scores (@gabytzu
Idea)
-
Episodes: Fixed incorrect torso decorations (e.g. gold coin) while “No costumes” unlockable is on.
-
Episodes: Fixed exact moment transition between logo subtitles (@KnockoffFeline
Bug)
-
Episodes: Fixed sun corona color (hot+massive environments) (@ScarletCuboids
Bug)
-
CI2 Christmas chiptune theme now uses 3-minute version from
CI2classic
(@CuretheToonyIdea)
-
Episodes tutorial: Reduced “Surfing the Wave” from 4 to 3 sets (@Knightcap
Idea)
-
Episodes: Changed color of menu chicken.
-
CI4: Reduced size of logo corona (@PlasmaX
Idea)
-
Millenium Hatchling exhaust now thins more as spacecraft banks (@PlasmaX
Idea)
-
Episodes: Fixed crash when displaying out-of-bounds tip (@PlasmaX
Bug)
-
Episodes: Tips now fade out before chapter ends (even if pro-gamer is on) (@PlasmaX
Bug)
-
Fixed spawn shield translucency (@PlasmaX
Bug)
-
CI4: Moved location of Solar System arrow to make it clearer to see (@VerMishelb
Idea)
-
CI4: Increased distance between mission messengers to avoid text overlap (@VerMishelb
Bug)
-
Episodes: Completing tutorial mission no longer counts as having reached chapter 2 (@KnockoffFeline
Bug)
-
Episodes: Medals screen: Balloon tips are no longer displayed in the zoomed-out view (@Sammarald
Idea)
-
Episodes: Removed CIU references from “Special weapons can save the day” tip (@Sammarald
Bug
-
CI4 Retro chapter: wave X/Y and time are now shown as questionmarks (@Rika_Aoyama @2sN
Idea)
-
Font metrics auto-detection now uses C with cedilla (Ç) for (hopefully) more accurate metrics (@VerMishelb
Bug)
-
HUD: Prevented score/booster overlap (@ans1382
Bug)
-
CI4 Wave 10 boss: Music now restarts perfectly in sync with first Superchick attack.
-
CI4: Player & Hen Solo now use different spacecraft (@ans1382 @VerMishelb
Idea)
v.9
-
Corrected “Millennium” misspelling.
-
CI4: Made UI base color brighter (@VerMishelb
Idea)
-
Fixed CI4 music credits (@CuretheToony
Bug)
-
CI4: Fixed sound/visuals of Hen Solo weapon (@VerMishelb @Sammarald
Bug)
-
Episodes: Reduced size of Arabic large font (@ans1382
Idea)
-
CI4: Fixed HUD corruption starting at end of previous chapter (@JustDoIt
Bug)
-
CI4: Leaving HUD corruption now also fixes skew.
-
Episodes: Added “CI4 Retro background” unlockable (@2sN
Idea)
-
CI4: Damage Amplifier no longer affects Hen Solo projectiles (@Sailor_Star @KnockoffFeline
Bug)
-
Episodes: Fixed HUD special weapons not being affected by “high-contrast text” when toggled mid-mission (@Sailor_Star
Bug)
v.9.2
-
CI4: Fixed typo in “The closest portal big enough for something that size is only few star systems down that way.” (@PlasmaX)
-
CI5: Fixed crash on wave 30 (water scenery missing) (@PlasmaX
Bug)
v.10
-
Episodes: Reduced size of Arabic large font (for real) (@ans1382
Bug)
-
Episodes: Fixed crash during tip display (@KnockoffFeline
Bug)
-
CI4: Renamed wave to “Chicken Ambush” (@2sN
Idea)
-
CI3: Made default paintjob more similar to original game (@Madder
Idea)
-
CI5: Planetary missions no longer start zoomed out if starting chapter > 1 (@PlasmaX
Bug)
-
Episodes: Reduced Medal screen balloon tips to avoid overlap (@ans1382
Bug)
-
Episodes: Removed wing streaks from Millenium Hatchling (@KnockoffFeline
Bug)
-
Episodes: High Score screen: “info” button now makes sound (@VerMishelb
Bug)
-
User settings are now saved whenever leaving the Options menu (@Sailor_Star
Bug)
-
CI4: Fixed HUD corruption being removed in-between waves (@2sN
Bug)
-
Applied “Faded certain scratch textures around the cockpit” fix to ALL textures (@VerMishelb
Bug)
-
CI4/CI5: Increased UI opacity from 50% to 80% (@Rika_Aoyama @Sammarald @ans1382
Idea)
-
Hitting scenery now stops beams from chaining/splitting (@Sailor_Star
Idea)
-
Episodes: Fixed spacecraft being horizontally-constrained during tutorial (@OrvilleTheOrca
Bug)
-
CI5: Made default paintjob more similar to original game (@OrvilleTheOrca
Idea)
-
CI5: Fixed storm being rendered over darkness (@OrvilleTheOrca
Bug)
-
M-400: Fixed wrong ordering and recreated missing fuselage texture (@RainbowBoyVN
Bug)
-
Episodes: Fixed origin adjustment of naked chickens (@JustDoIt
Bug)
-
Episodes: Medals no longer get reset between missions (@Arnav
Bug)
-
Episodes: Red Herring cuisine can only be unlocked with keys in Episode 3 (@Sammarald
Idea)
-
CI5: Increased medium font size (@Sammarald
Idea)
-
Episodes: Added “legacy” spacecraft.
v.11
-
CI4: Fixed difficulty progression for Supernova waves.
-
Changed previous log file naming.
-
Episodes: Pause menu “Take a break” is now hidden while “Cancel mission” or “Skip” are applicable.
-
CI1: Smaller large font.
-
Episodes: Added “endless mode” unlockable (@taxter789
Idea)
-
Episodes: Added “No heat” scoring unlockable (@DePeeper
Idea)
-
Episodes: Added “No booster” scoring unlockable.
-
Added “Ask for confirmation” in gameplay options (@Sailor_Star
Idea)
-
Episodes: Fixed crash when entering “Paint Spacecraft” screen (bug introduced in v.10) (@Dawid8
Bug)
-
CI1: Fixed menu chicken shirt color (@PlasmaX
Bug)
-
CI1: Boss now uses old CI2 boss sound (@PlasmaX
Idea)
-
Episodes: Fixed wrong final score/keys displayed in Mission Outcome screen when invoked via High Score screen (@PlasmaX
Bug)
-
CI1: Fixed tutorial boss (@Sammarald
Bug)
-
CI1: Re-rendered intro puppet chickens (@CuretheToony
Idea)
-
CI1: Earth is now 3D (@CuretheToony
Idea)
-
CI1: Fixed missing
ci2_bonewah
sound (@CuretheToonyBug)
-
CI1: Removed non-applicable tips (@OfficalK12 @KnockoffFeline
Bug)
-
CI3: Added “Secret weapon” unlockable (@Knightcap
Idea)
-
Episodes: Tweaked keys-per-medal rewards (@Sammarald
Idea)
-
CI1: Fixed Absolver never spawning (@Sammarald
Bug)
-
CI1: Re-rendered boss to look more similar to CI2 (@Sammarald
Idea)
v.12
-
Episodes: Endless mode now awards per-mission medals upon looping.
-
Episodes: Endless mode now boosts enemy projectile speed +50% for each loop.
-
CI1: Boss now drops satellite if “Satellites from the future” is on (@OrvilleTheOrca
Bug)
-
CI1: Themed boss for Xmas/Summer (@OrvilleTheOrca
Bug)
-
CI1: Changed default exhaust (@nguyenvanvu27032005g
Idea)
-
Episodes: “Satellites rush” now also spawns 4 satellites on the first wave (@Sammarald
Idea)
v.13
-
CI3: Disabled weapon auto-switching during Prologue for loops >1 (@Arnav
Idea)
-
Episodes: Fixed first cutscene being shown twice upon looping game.
-
CI5: Environmental overlays (blizzard/water caustics) are no longer affected by zoom (@Rika_Aoyama
Bug)
-
CI2: Fixed reflection on cockpit of CI2 legacy spacecraft (@2sN
Bug)
-
Episodes: Mission Outcome screen: Column headings no longer scroll.
-
Episodes: Mission Outcome screen: Stopped total waves from being displayed in endless mode (@VannVyy
Bug)
-
CI4/CI5: Fixed “player color” (@DeadlyKevin
Bug)
-
Episodes: Profile data is now saved after painting.
-
Episodes: Profile data is now saved after mission outcome.
-
Reworked scratch textures.
-
Episodes: Moved “No Heat” to “Helpers” filter (@KnockoffFeline
Idea)
-
CI1: Removed up/down keys from keyboard controls (@RainbowBoyVN
Bug)
-
Episodes: Widened minimum dialog size to fit 2x 4-grid buttons (@KnockoffFeline
Idea)
-
CI1/CI2: All coin drops are now CI2-style coins (@Knightcap
Idea)
-
CI2: Added “Comets environment” scoring unlockable (@Knightcap
Idea)
-
Episodes: Weapon spawn rules do not apply after looping the game (@Knightcap
Idea)
-
Episodes: Fixed cancelling mission on first wave of successive loops (@Knightcap
Bug)
-
Episodes: Fixed receiving 10x mission medals (for the first 10 waves) after loop completion (@Arnav
Idea)
-
Episodes: Outcome screen: “Waves flown” is now shown in green even after looping (@OrvilleTheOrca
Bug)
-
CI4: Fixed wrong Supernova wave speed (@Rika_Aoyama @ordinary_ryxt @Arnav
Bug)
-
CI4: Removed Iron chef “gift drop” sound when “No gifts” unlockable is on (@2sN
Bug)
-
Episodes: Fixed looping not affecting projectile speed (@Arnav
Bug)
-
Episodes: Looping now affects score-for-extra-life.
-
CI1: Corrected exhaust on legacy spacecraft.
-
CI2: Added face hitbox to boss chicken (@Sailor_Star
Bug)
-
CI1/CI2: Fixed size & position of hitboxes of boss chickens.
-
Episodes: Legacy spacecraft “player color” now corresponds to regular (non-legacy ) spacecraft color (@CuretheToony
Bug)
v.14
-
Episodes: Removed “Charity” bonus when “No atoms” unlockable is on (@Knightcap
Bug)
-
CI4: Fixed Millennium Hatchling spawn shield color (@DeadlyKevin
Bug)
-
CI5: Fixed default fuselage texture (@RainbowBoyVN @DeadlyKevin
Bug)
-
Episodes: High score screen: Widened callsign column and double-stacked scoring icons (@Knightcap
Idea)
-
CI3: Fixed enemy health ramping (Prologue chapter is now properly excluded)
-
Episodes: Removed tutorial messages on subsequent loops (@VannVyy
Bug)
-
Episodes: Surrendered/failed mission in “endless mode” is now considered “won” if all waves have been played (@Piotrek1113 @VannVyy @OrvilleTheOrca )
-
Episodes now use legacy-style gift/atom drop limits (i.e., both pooled together as “powerups” ) (@Enhawk @Sammarald
Idea)
-
CIU: Game configuration is now saved in
.opt
rather than.hst
file. -
CIU: Paint screen: Paintjobs can now be copied between compatible spacecraft (@Madder @anon46675045
Idea)
-
CIU: UI buttons now wobble upon selection.
-
M-400 series spacecraft: Added fuselage texture (@RainbowBoyVN
Idea)
-
CIU: Paint screen: Added “randomize” button.
-
CIU: New accounts start off with a randomized paintjob.
-
iOS/Android: Added Halloween + Thanksgiving content.
v.148.2
-
Sound options screen: Fixed placement of “back” button (@ordinary_ryxt
Bug)
-
Upgraded spacecraft now defaults to “no scratches” (@DeadlyKevin
Idea)
-
Fixed “copy paintjob” not refreshing exhaust properly (@VerMishelb
Bug)
-
Mission Outcome screen: Removed unnecessary buttons for tutorial mission (@Knightcap
Idea)
-
CI2 Intro cutscene: Fixed wrong music re-starting after record scratch (@OrvilleTheOrca
Bug)
-
Paint screen: Added filters (@bluexdii
Idea)
v.148.3
-
Paint screen: Filter button now disappears when screenshot button is pressed (@PlasmaX
Bug)
-
GUI glow color is no longer derived from Color Theme’s “HUD glow” setting (@PlasmaX
Bug)
-
Chickenaut: Fixed wing/body color mismatch in Halloween Edition (@PlasmaX
Bug)
-
M-400 series: Modified cockpit trim so that it eases into fuselage more smoothly (@ScarletCuboids
Idea)
-
Heavy Bomber: Fixed rendering artifacts due to paintjobs using opacity maps rather than diffuse maps (@ScarletCuboids
Bug)
-
Heavy Bomber: Fuselage paintjobs now respect panelling.
-
Randomization now also affects (multi)player color (@ScarletCuboids
Idea)
-
Randomization now also affects shininess.
v.148.4
Paint screen: Filter list now also disappears when screenshot button is pressed (@PlasmaX
Bug)